Changes between Version 10 and Version 11 of code/doc/Pickups
- Timestamp:
- Apr 9, 2010, 11:12:24 PM (15 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
code/doc/Pickups
v10 v11 14 14 15 15 === Including pickups in a level === 16 I wanted to make including pickups in level as simple as possible, while also ensuring a division between the pickup itself and how it looks. For you to be able to use pickups in your level you need to understand a few concepts.16 I wanted to make including pickups in level as simple as possible, while also ensuring a division between the pickup itself and how it si represented, e.g. in the Inventory (GUI) or in the game itself. For you to be able to use pickups in your level you need to understand a few concepts. 17 17 * Pickups (Pickupables) are entities which have no physical (or graphical) dimension. The simply represent the effect they will have on a carrier, when used. 18 18 * The physical (or graphical) dimension of a pickup is called a PickupRepresentation (or in the following referred to as representation).