Changes between Version 9 and Version 10 of content/BigShip
- Timestamp:
- May 22, 2014, 2:34:05 PM (11 years ago)
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content/BigShip
v9 v10 5 5 {{{ 6 6 #!html 7 <table border="0" bgcolor="lightgray"><tr><td>8 <font color="red"><b>WARNING:</b> Currently (as of revision 10058) destroying a part of a ModularSpaceShip by shooting at it is likely to cause a segmentation fault, crashing the game.<br>9 The command <i>ModularSpaceShip killshippart</i> can be used to destroy a ShipPart through the console.</font>10 </td></tr></table>11 <br>12 7 <table border="0" bgcolor="lightgray"><tr><td> 13 8 <b>NOTE:</b> Not all features mentioned in this article are implemented yet. … … 86 81 === TODO === 87 82 88 * Fix segfault when parts are destroyed by shooting at them89 83 * Implement turrets to be attached as !ShipParts 90 84 … … 94 88 === Problems === 95 89 96 Severe problem: Destroying a ShipPart by shooting at it can cause a segfault. 97 This is probably due to the collisionshapes of the part being deleted, while the Bullet physics engine is still handling a collision with them. This can probably be solved by changing the destruction process of a !ShipPart to something similar like for Pawns, which use a PawnManager to coordinate their destruction inbetween ticks. 90 * N/A 98 91 99 92 [[br]]