Changes between Version 10 and Version 11 of content/BigShip
- Timestamp:
- May 22, 2014, 3:13:12 PM (11 years ago)
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content/BigShip
v10 v11 49 49 ||maxhealth||Same as for a normal Pawn|| 50 50 ||damageabsorption||Value ranging from 0 to 1. Defines how much of the damage received is absorbed by the part, while the rest is forwarded to the main Spaceship.[[br]]This can be used e.g. to create "physical" shields which get destroyed after getting too damaged (high absorption value)|| 51 ||explosionposition||Position where an explosion should appear upon destruction|| 51 52 52 53 If you want the destruction of !ShipParts to alter the vessels behaviour, add PartDestructionEvent to the !ShipParts. … … 70 71 ||turrets||body||(optional) Rapid firing autonomous turrets, defending the ship against nearby opponents.|| 71 72 72 Look at the !HeavyCruiser.oxttemplate to see an implementation of this!73 Look at the [http://www.orxonox.net/browser/code/branches/presentationFS14/data/levels/templates/HeavyCruiser.oxt#L3 HeavyCruiser.oxt] template to see an implementation of this! 73 74 74 75 [[br]]