Changes between Version 6 and Version 7 of content/BigShip
- Timestamp:
- Dec 9, 2013, 8:43:06 PM (11 years ago)
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content/BigShip
v6 v7 5 5 [http://www.orxonox.net/ticket/356 Ticket #356: Big Ships][[br]] 6 6 [http://www.orxonox.net/ticket/418 Ticket #418: Big Ships implementation] 7 8 [[br]] 7 9 8 10 == Example == … … 25 27 ||turrets||body||Rapid firing autonomous turrets, defending the ship against nearby opponents.|| 26 28 29 [[br]] 30 27 31 == Detailed Specification == 28 32 … … 30 34 * The main ship body (subsequently referred to as ''!BigShip''), which is controlled like any other spaceship by a player or AI. 31 35 * Sub-parts of the ship (subsequently referred to as ''!ShipPart''), which are attached to either a !BigShip or a !ShipPart. They can interact with their parent-part in many ways. 36 37 [[br]] 32 38 33 39 === Desired final form === … … 67 73 }}} 68 74 75 [[br]] 76 69 77 === Possible interactions of parts === 70 78 … … 74 82 * Destruction events: If a part is destroyed, it can destroy objects like weapons or engines 75 83 84 [[br]] 85 76 86 === !BigShip === 77 87 … … 79 89 Additionally to a normal spaceships functions, it has a list of !ShipParts which are attached to it. The !BigShips engines, weapons etc. can be modified by its subparts. 80 90 91 [[br]] 92 81 93 === !ShipPart === 82 94 83 95 In order to make a !ShipPart attachable, it has to be a static entity. 96 97 [[br]] 84 98 85 99 == Problems == … … 91 105 A discussion on this topic can be found on the [http://orxonox2.vseth.ethz.ch/phpBB3/viewtopic.php?f=1&t=1104 Forum]. 92 106 107 [[br]] 108 93 109 == Current implementation == 94 110 … … 97 113 However the destruction of parts does not influence the ships systems behaviour at all. 98 114 115 [[br]] 116 99 117 == More Ideas == 100 118