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Changes between Version 6 and Version 7 of content/BigShip


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Timestamp:
Dec 9, 2013, 8:43:06 PM (11 years ago)
Author:
noep
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  • content/BigShip

    v6 v7  
    55[http://www.orxonox.net/ticket/356 Ticket #356: Big Ships][[br]]
    66[http://www.orxonox.net/ticket/418 Ticket #418: Big Ships implementation]
     7
     8[[br]]
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    810== Example ==
     
    2527||turrets||body||Rapid firing autonomous turrets, defending the ship against nearby opponents.||
    2628
     29[[br]]
     30
    2731== Detailed Specification ==
    2832
     
    3034 * The main ship body (subsequently referred to as ''!BigShip''), which is controlled like any other spaceship by a player or AI.
    3135 * Sub-parts of the ship (subsequently referred to as ''!ShipPart''), which are attached to either a !BigShip or a !ShipPart. They can interact with their parent-part in many ways.
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     37[[br]]
    3238
    3339=== Desired final form ===
     
    6773}}}
    6874
     75[[br]]
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    6977=== Possible interactions of parts ===
    7078
     
    7482 * Destruction events: If a part is destroyed, it can destroy objects like weapons or engines
    7583
     84[[br]]
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    7686=== !BigShip ===
    7787
     
    7989Additionally to a normal spaceships functions, it has a list of !ShipParts which are attached to it. The !BigShips engines, weapons etc. can be modified by its subparts.
    8090
     91[[br]]
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    8193=== !ShipPart ===
    8294
    8395In order to make a !ShipPart attachable, it has to be a static entity.
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     97[[br]]
    8498
    8599== Problems ==
     
    91105A discussion on this topic can be found on the [http://orxonox2.vseth.ethz.ch/phpBB3/viewtopic.php?f=1&t=1104 Forum].
    92106
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    93109== Current implementation ==
    94110
     
    97113However the destruction of parts does not influence the ships systems behaviour at all.
    98114
     115[[br]]
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    99117== More Ideas ==
    100118