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Changes between Version 9 and Version 10 of content/CC_guidelines


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Timestamp:
Apr 7, 2011, 11:06:47 PM (14 years ago)
Author:
dafrick
Comment:

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  • content/CC_guidelines

    v9 v10  
    22
    33= Content Creation Guidelines =
     4These guidelines have the purpose of ensuring an overall consistency in style and atmosphere in Orxonox.
    45
    5 == Polygon Count ==
     6== Color Scheme ==
     7The color scheme is based on 3 colors, the brown and red for the dirt and rust that stands for the kind of dark and gritty game we want Orxonox to become. The pale turquoise for the mysterious metal Orx.
     8
     9[[Image(http://svn.orxonox.net/game/data/pool/tools/colorscheme/colorscheme.png)]]
     10
     11A GIMP palette is available at [http://svn.orxonox.net/game/data/pool/tools/colorscheme/orxonoxColorScheme.gpl colorscheme].
     12
     13== Modeling ==
     14
     15=== Polygon Count ===
    616Try to keep these in mind as a soft upper limit for the number of polygons.
    717
     
    919 * Space ship weapon: 600
    1020
    11 == Avoiding Glitches ==
    12 Please avoide these things. They might mess up the normals and lead to rendering problems.
     21=== Avoiding Glitches ===
     22Please avoid these things. They might mess up the normals and lead to rendering problems.
    1323 * Don't leave holes in your mesh. Use F or Shift + F instead to fill them.
    1424 * Double vertices, edges and faces. In Edit Mode, you can remove double vertices by selecting all and hitting W -> Remove doubles.