Changes between Version 9 and Version 10 of content/CC_guidelines
- Timestamp:
- Apr 7, 2011, 11:06:47 PM (14 years ago)
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content/CC_guidelines
v9 v10 2 2 3 3 = Content Creation Guidelines = 4 These guidelines have the purpose of ensuring an overall consistency in style and atmosphere in Orxonox. 4 5 5 == Polygon Count == 6 == Color Scheme == 7 The color scheme is based on 3 colors, the brown and red for the dirt and rust that stands for the kind of dark and gritty game we want Orxonox to become. The pale turquoise for the mysterious metal Orx. 8 9 [[Image(http://svn.orxonox.net/game/data/pool/tools/colorscheme/colorscheme.png)]] 10 11 A GIMP palette is available at [http://svn.orxonox.net/game/data/pool/tools/colorscheme/orxonoxColorScheme.gpl colorscheme]. 12 13 == Modeling == 14 15 === Polygon Count === 6 16 Try to keep these in mind as a soft upper limit for the number of polygons. 7 17 … … 9 19 * Space ship weapon: 600 10 20 11 == Avoiding Glitches==12 Please avoid ethese things. They might mess up the normals and lead to rendering problems.21 === Avoiding Glitches === 22 Please avoid these things. They might mess up the normals and lead to rendering problems. 13 23 * Don't leave holes in your mesh. Use F or Shift + F instead to fill them. 14 24 * Double vertices, edges and faces. In Edit Mode, you can remove double vertices by selecting all and hitting W -> Remove doubles.