| 10 | |
| 11 | == Avoiding Glitches == |
| 12 | Please avoide these things. They might mess up the normals and lead to rendering problems. |
| 13 | * Don't leave holes in your mesh. Use F or Shift + F instead to fill them. |
| 14 | * Double vertices, edges and faces. In Edit Mode, you can remove double vertices by selecting all and hitting W -> Remove doubles. |
| 15 | * Non-manifold edges, that means edges that do not have exactly 2 adjacent faces. To see which edges are non-manifold, switch to edge selection mode in Edit Mode and choose Select -> Non-manifold. |
| 16 | * Vertices in plain air. |
| 17 | * Unconnected submeshes. Make sure, that meshes are fully connected and not just submeshes, that are joined together to form one pink-bordered object. |