Changes between Version 6 and Version 7 of content/CC_guidelines
- Timestamp:
- Apr 6, 2009, 7:46:48 PM (16 years ago)
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content/CC_guidelines
v6 v7 26 26 * The '''maximum dimensions''' of the weapon mesh in x, y and z-direction are '''2, 2, 6''' (see black box in picture) 27 27 * The muzzle of the '''weapon must point in negative z-axis''' (see arrows in picture). This convention is due to Ogre's coordinate system, where the x-axis points to the left, the y-axis points upwards and the z-axis points out of the screen accordingly. By complying with this convention, we make sure that the weapons models do not have to be rotated when attached to the ship. Depending on your model, it might be easier to model in the x-y-plane and rotating everything when done. 28 * The '''object center''' of the weapon model must be on top of the model in y-direction. In x-direction, it is centered and in z-direction is between the rear third and the center third of our maximum dimension bounding box (see red dot in the picture). 28 The same criterion for orientation applies for '''space ships''': Nose/front of ship must point in -z-direction. 29 * The '''object center''' of the weapon model must be on top of the model in y-direction. In x-direction, it is centered and in z-direction it is between the rear third and the center third of our maximum dimension bounding box (see red dot in the picture). 29 30 * Be sure to include '''a plane surface''', where the weapon can be attached to the ships hull. The object center should be in this plane.