Changes between Version 7 and Version 8 of content/CampaignMenu
- Timestamp:
- Dec 12, 2016, 3:01:41 PM (8 years ago)
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content/CampaignMenu
v7 v8 1 1 '''How to add a level to the Campaign Menu:'''[[BR]][[BR]] 2 2 There are severel steps you have to follow, if you want to add a level to the campaign menu: 3 * Create a button for the level in !CampaignMenu.layout3 * Create a two buttons for the level in !CampaignMenu.layout as done for other levls 4 4 * Add the level to !CampaignMenu.lua 5 5 * Add the level to the LevelManager: … … 11 11 You also have to think at what point of the mission your level should be shown or not. To implement that, you have to add a 0/1/2 to all the other v's.(same principle as for your own v)[[BR]] 12 12 At the end all v's (also the one used to initilize) should have the length of your campaignMission_ (=number of levels). 13 * In the file StoryModeMap.oxw create a new Planet for your level. You should place your MissonButton over the Planet and your MissonText somewhere arround the Planet.