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Changes between Version 7 and Version 8 of content/CampaignMenu


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Timestamp:
Dec 12, 2016, 3:01:41 PM (8 years ago)
Author:
jhuwyler
Comment:

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  • content/CampaignMenu

    v7 v8  
    11'''How to add a level to the Campaign Menu:'''[[BR]][[BR]]
    22There are severel steps you have to follow, if you want to add a level to  the campaign menu:
    3  * Create a button for the level in !CampaignMenu.layout
     3 * Create a two buttons for the level in !CampaignMenu.layout as done for other levls
    44 * Add the level to !CampaignMenu.lua
    55 * Add the level to the LevelManager:
     
    1111      You also have to think at what point of the mission your level should be shown or not. To implement that, you have to add a 0/1/2 to all the other v's.(same principle as for your own v)[[BR]]
    1212      At the end all v's (also the one used to initilize) should have the length of your campaignMission_ (=number of levels).
     13 * In the file StoryModeMap.oxw create a new Planet for your level. You should place your MissonButton over the Planet and your MissonText somewhere arround the Planet.