Version 4 (modified by bknecht, 14 years ago) (diff) |
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Human Technology
Spaceships
Atmosphere Flight Simulator
The Atmosphere Flight Simulator (or AFS) is a flight system, present in all modern spaceships. Only the first generation of spaceships had no such system integrated in their basic flight systems.
As the run for space demanded a lot of pilots being able to fly the sheer mass of newly built spaceships, there were simply not enough fully educated astronauts available. Engineers have therefore developed a system with which a spaceship in free space behaves similar to a small plane in the atmosphere. With this flight system any normal pilot could fly a spaceship after a short period of retraining. Those systems are still in place after many decades, because they proved to be very handy and many pilots have not even tried to fly without them. Skilled fighter pilots however are required to learn to fly without it. They learn to temporarily disable parts of the AFS or the whole system to allow them to perform risky maneuvers giving them the upper hand in combat. In fact it is pretty dangerous to disable and restart the AFS mid-flight as it can be a strain on the spaceships hull. There have been several bad accidents with disabled AFS so that the flight system can usually not been turned off.
Flying with the AFS uses more energy because control jets all over the spaceships need to stabilize the spaceship to give the impression to fly in an atmosphere. There are also things like maximum flight speed and other kinds of restrictions in place which are helpful to the beginner pilot, but bothersome for the skilled one.
Artificial Gravitation
In the early 21st century, scientists at the CERN in Geneva, Switzerland have found the source of gravitation in an experiment with their LHC. They were able to simulate strong gravitational forces without the presence of large masses. As this technology has been refined and commercialized over the years, newer spaceships and space stations could afford to use it to build artificial floors without having to rely on centrifugal forces as artificial gravity. Newer spaceships and space station are therefore not built like cones or cylinders, but rather like planes or houses.
Weapons
There are basically three main categories of weapons: Projectile weapons, laser/energy weapons, disruptor weapons. The three categories all come with advantages and disadvantages and can be combined to make up for the disadvantages.
This means that all weapons cause three different kinds of damage: Physical, energy and disruptor damage.
Projectile Weapons
A projectile weapon shoots a mass (a projectile) with large speed towards its target. The mass is designed to damage the target's structure significantly on impact. The size of the weapon and projectile vary from handheld devices to large mass drivers on battle ships. The means to propel the projectile can be a small explosion, but also a strong magnetic field when the projectile is magnetic.
Depending on the target different ammunition cause different amount of damage.
Projectile weapons don't do damage on energy shields. They usually penetrate the shields without problems. Only magnetic projectiles may be slowed down or redirected slightly.
Handheld
Everything we know nowadays. Small pistols to large assault rifles exist in the realm of Orxonox. Their damage to structures, armor plates and flesh is significant, depending on the design of the projectile. The projectile weapon is used most in combat with handheld weapons.
Mounted on Spaceship
Projectile weapons use ammunition, which is heavy and therefore often limited in space. The damage on the hull of a spaceship however is significant. The fire rate of such a weapon can be up to 3000 RPM when it's cooled.
Turret on Battle Ship
Usually projectile weapons on turrets are used to fight slower targets. Very large mass drivers can be used to attack space stations or even targets on a moon's or planet's surface from space.
Laser/Energy Weapons
Laser weapons release a burst of high energy that heats up the target significantly and melts it in the process. While the damage to the hull is not as bad as with projectile weapons, a laser weapon doesn't need ammunition and can fire with a higher rate. Since the laser emitter overheats quickly in normal environments the laser is designed to emit rapid pulses instead of a continues stream.
Another disadvantage of the laser is it's loss of energy when travelling far distances.
To make up for these disadvantages there is a subcategory of particle stream weapons that use subatomic particles with the energy released by the laser to make additional physical damage on impact.
The best defense against laser and energy weapons is a super-conductive overlay (SCO), which absorbs most of the energy of the beam without causing damage to the hull.
Handheld
Handheld laser devices are available and cause instant damage to all kinds of materials. Human flesh is burnt away while metals and stone melts and loses structural integrity. Lasers also find uses as mining equipment and tools in general. In these cases they are rather ineffective as a lethal weapon, but they can injure people badly.
Mounted on Spaceship
Laser and energy weapons are the favorite weapon for space ships. The high fire rate and the speed of the particles are more suitable over large distances and in chaotic combat situations. The fire rate is adjustable so the connected weapon capacitor isn't depleted by accident. Some models may also trade fire power for fire rate.
Turret on Battle ship
Very strong particle beams can only be mounted on large battle cruisers. However their use against small ships is questionable, because they may damage ships beyond the target. Against large ships big energy weapons are very effective to damage certain parts of the ship to render the ship immobile or defenseless.
Disruptor
A disruptor is a new weapon developed only recently. This is why only military space ships and a couple of pirates use it to fight in space. The disruptor weapon releases a beam that cancels the bonds between atoms of all structures. The required energy to rip those bonds apart is extremely high, which is the reason why only larger ships can provide the necessary energy to use the weapon.
Against disruptor fire shields are the only means to defend against. Shields nullify disruptor beams effectively, protecting the hull of a ship from falling apart after just a few hits.
Handheld
There are no disruptor guns that are small enough to be carried around with.
Mounted on Spaceship
A disruptor cannon uses a lot of energy and the space ship has to have a weapon capacitor that can store enough energy for a shot. The fire rate depends on the speed the weapon capacitor is filled again with charge.
Turret on Battle Ship
Since battle ships are large enough and produce enough energy disruptor turrets are very effective against smaller and faster targets, because the disruptor beam is much faster than a bullet from a projectile weapon.
This is why disruptor weapons are mostly seen as turrets on battle cruisers.
Spaceship Armor
Ships have various means to protect themselves against attackers. Not all means work against all dangers equally well.
Hull
The hull of a spaceship is built to withstand impacts of asteroids, space junk and projectile weapons. If the hull is damaged certain systems might fail and in extreme cases cause an explosion within the power reactor of the ship. Hull breaches caused by heavy damage lead to loss of pressure in cockpit and other parts of a spaceship where life support is provided. This is one of the reasons that fighter pilots always wear a lightweight space suit in order to protect them from the loss of pressure and provide them with necessary oxygen and warmth.
The hull is susceptible to energy weapons and especially to disruptor beams.
Super Conductive Overlay (SCO)
The super conductive overlay is put on a spaceship's hull and does not change its looks significantly. The SCO provides additional protection to the hull against energy weapons. It cannot be destroyed, but fails, when the hull is damaged significantly. Repairs on the hull are more complicated when there is a SCO.
In order to protect the hull, the SCO relays the energy of a particle or laser beam to a capacitor inside the ship. It practically absorbs a certain percentage of of the beams energy which can then be used to power other parts of the ship. If the SCO capacitor is fully charged, the SCO can no longer absorb any energy and the damage dealt by energy weapons will not be redirected any longer.
Energy Shield
Energy shields consist of ionized gases kept around a spaceship by the means of a weak magnetic field. The magnetic field is controlled by the shield generator and so is the ionization of the gas.
Due to its complexity an energy shield can only be spanned around small spaceships. It has not yet been possible to create a reliable energy shield around battle cruisers.
Also during high acceleration and deceleration phases the shield becomes temporarily ineffective due to inertia.
Energy shields are used to protect mainly against disruptor weapons, which beam can damage a spaceship's hull significantly. A disruptor beam is nearly nullified by a strong energy shield. However the shield needs to recharge after a couple of hits as the absorption of a disruptor beam deals damage to the ionized gas.
Summary
Following table shows qualitative measures of how much damage a certain category of weapon deals to a certain kind of protection.
Hull w/o SCO | Hull w/ SCO | Energy Shield | |
Projectile | medium | medium | none |
Laser / Particle | medium | low | none |
Disruptor | high | high | medium |
This table shows qualitative measures of how much protection a certain category of armor gives against a certain kind of weapon.
Hull w/o SCO | Hull w/ SCO | Energy Shield | |
Projectile | medium | medium | none |
Laser / Particle | low | high | none |
Disruptor | very low | very low | very high |