Changes between Version 13 and Version 14 of content/LevelHowTo
- Timestamp:
- Feb 10, 2011, 7:34:46 PM (14 years ago)
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content/LevelHowTo
v13 v14 1 1 = How to create Orxonox Levels = 2 [[OutdatedPage]]3 2 [[TracNav(TracNav/TOC_CC_Tut)]] 4 3 … … 13 12 {{{ 14 13 #!xml 15 <templates> 16 <Template link=lodtemplate_default /> 17 </templates> 14 <templates> <!-- Opening tag 1 --> 15 <Template link=lodtemplate_default /> <!-- Opening and closing tag 2 at once --> 16 </templates> <!-- Closing tag 1 --> 18 17 }}} 19 18 … … 27 26 28 27 Tip: XML files do not have to be compiled. If you changed a level file (and didn't forget to save it), you simply have to reload the level to view the changes. In Linux you can switch between the game and the editor by pressing [alt] + [tab]. If you insert only a little error and try to load a level the game will „stuck“. By pressing [alt] + [tab] you can leave the game and view the error message on the terminal. 28 29 == First steps == 30 1. Define the level's name in the menu. The "description" will be displayed, when a player hovers his mouse over your level's "name". This should be the first tag in the XML file. 31 {{{ 32 #!xml 33 <LevelInfo 34 name = "Teambase Match" 35 description = "Fight for the bases." 36 tags = "" 37 /> 38 }}} 39 2. Decide wether you create a level for a gametype or a single player mission. A gametype is set in the <level> tag. 40 {{{ 41 #!xml 42 <Level 43 name = "Presentation" 44 description = "A simple testlevel" 45 gametype = TeamBaseMatch 46 > 47 }}} 48 3. Set the levels backgroud. The level's background is called skybox and is an image of what you can seen on the horizon. You can add an new skybox by changing the corresponding parameter: 49 {{{ 50 #!xml 51 <Scene 52 ambientlight = "0.5, 0.5, 0.5" 53 skybox = "Orxonox/Starbox" 54 > 55 }}} 56 Possible values are: 57 || "Orxonox/Starbox" || „Orxonox/skypanoramagen1“ || „Orxonox/skypanoramagen2“ || „Orxonox/skyBoxMoreNebula“ ||