Changes between Version 15 and Version 16 of content/LevelHowTo
- Timestamp:
- Feb 10, 2011, 8:18:27 PM (14 years ago)
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content/LevelHowTo
v15 v16 49 49 {{{ 50 50 #!xml 51 <Scene 51 <Scene 52 52 ambientlight = "0.5, 0.5, 0.5" 53 53 skybox = "Orxonox/Starbox" 54 54 > 55 55 }}} 56 Possible values are:56 Possible values for skybox are: 57 57 || "Orxonox/Starbox" || "Orxonox/skypanoramagen1" || "Orxonox/skypanoramagen2" || "Orxonox/skyBoxMoreNebula" || 58 58 59 59 == Basics == 60 61 60 * Worldentity Point in space with orientation ( ~point with a vector attached to it) 62 61 * Static Entity: Worldentity with a fixed position and fixed orientation. 63 62 * Movable Entity: Worldentity that can rotate or move constantly. 64 63 * Controllable Entity: Completely freely movable point. Usually steered by a controller. 65 66 * Model: Each visible 3d-Object. A model consists of a mesh - the form- and a material – the surface colouring. 67 64 * Model: Each visible 3d-Object. A model consists of a mesh (the form) and a material (the surface colouring). 68 65 * Collisionshape: A Collisionshape is the physical representation of a model. Currently collisionshapes only have the form of a sphere, cube/ashlar, cone or plain. For StaticEntities the collisionType is „static“. Movable Entities have the collisionType "dynamic". At the moment static collisionshapes do not provide a shield against bullets. The collision of projectiles is only detected by dynamic collisionshapes. 69 66 70 == Worldentity + Model + Collisionshape ->adding objects to the level ==67 == Worldentity + Model + Collisionshape = adding objects to the level == 71 68 {{{ 72 69 #!xml … … 88 85 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 89 86 }}} 90 You can define which kind of spacecraft a player/ bots can use. Additionally the corresponding template has to be included. 87 You can define which kind of spacecraft a player/ bots can use. Additionally the corresponding template has to be included: 88 || '''pawndesign''' || '''include()''' || '''additional information'''|| 89 ||spaceshipassff||"templates/spaceship_assff.oxt"||default spaceship - equiped with rockets|| 90 ||spaceshippirate||"templates/spaceship_pirate.oxt"|| || 91 ||spaceshipswallow||"templates/spaceship_swallow.oxt"||fast|| 92 ||spaceshipHtwo||"templates/spaceship_H2.oxt"|| || 93 ||spaceshipghost||"templates/spaceship_ghost.oxt"||stealth aircraft || 94 ||spaceshipHXY||"templates/spaceship_HXY.oxt"||'''diffenrent steering''': you have to press the right mouse button to steer!|| 95 ||spaceshipHXYSL||"templates/spaceship_HXY_SL.oxt"||normal steering, really fast|| 96 ||spaceshipTransporterSL||"templates/spaceship_Transporter_SL.oxt"||slow transporter|| 97 ||spaceshipTransporter||"templates/spaceship_Transporter.oxt"||slow transporter, equal to SL version|| 98 If the level is designed for several teams you have to use team spawn points. 99 {{{ 100 #!xml 101 <TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> 102 }}}