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Changes between Version 15 and Version 16 of content/LevelHowTo


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Timestamp:
Feb 10, 2011, 8:18:27 PM (14 years ago)
Author:
jo
Comment:

Spawnpoints

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  • content/LevelHowTo

    v15 v16  
    4949{{{
    5050#!xml
    51   <Scene
     51<Scene
    5252    ambientlight = "0.5, 0.5, 0.5"
    5353    skybox       = "Orxonox/Starbox"
    54   >
     54>
    5555}}}
    56 Possible values are:
     56Possible values for skybox are:
    5757|| "Orxonox/Starbox" || "Orxonox/skypanoramagen1" || "Orxonox/skypanoramagen2" || "Orxonox/skyBoxMoreNebula" ||
    5858
    5959== Basics ==
    60 
    6160 * Worldentity Point in space with orientation ( ~point with a vector attached to it)
    6261  * Static Entity: Worldentity with a fixed position and fixed orientation.
    6362  * Movable Entity: Worldentity that can rotate or move constantly.
    6463  * Controllable Entity: Completely freely movable point. Usually steered by a controller.
    65  
    66  * Model: Each visible 3d-Object. A model consists of a mesh - the form- and a material – the surface colouring.
    67 
     64 * Model: Each visible 3d-Object. A model consists of a mesh (the form) and a material (the surface colouring).
    6865 * Collisionshape: A Collisionshape is the physical representation of a model. Currently collisionshapes only have the form of a sphere, cube/ashlar, cone or plain. For StaticEntities the collisionType is „static“. Movable Entities have the collisionType "dynamic". At the moment static collisionshapes do not provide a shield against bullets. The collision of projectiles is only detected by dynamic collisionshapes.
    6966
    70 == Worldentity + Model + Collisionshape -> adding objects to the level ==
     67== Worldentity + Model + Collisionshape = adding objects to the level ==
    7168{{{
    7269#!xml
     
    8885<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    8986}}}
    90 You can define which kind of spacecraft a player/ bots can use. Additionally the corresponding template has to be included.
     87You can define which kind of spacecraft a player/ bots can use. Additionally the corresponding template has to be included:
     88|| '''pawndesign''' || '''include()''' || '''additional information'''||
     89||spaceshipassff||"templates/spaceship_assff.oxt"||default spaceship - equiped with rockets||
     90||spaceshippirate||"templates/spaceship_pirate.oxt"|| ||
     91||spaceshipswallow||"templates/spaceship_swallow.oxt"||fast||
     92||spaceshipHtwo||"templates/spaceship_H2.oxt"|| ||
     93||spaceshipghost||"templates/spaceship_ghost.oxt"||stealth aircraft ||
     94||spaceshipHXY||"templates/spaceship_HXY.oxt"||'''diffenrent steering''': you have to press the right mouse button to steer!||
     95||spaceshipHXYSL||"templates/spaceship_HXY_SL.oxt"||normal steering, really fast||
     96||spaceshipTransporterSL||"templates/spaceship_Transporter_SL.oxt"||slow transporter||
     97||spaceshipTransporter||"templates/spaceship_Transporter.oxt"||slow transporter, equal to SL version||
     98If the level is designed for several teams you have to use team spawn points.
     99{{{
     100#!xml
     101<TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
     102}}}