Changes between Version 16 and Version 17 of content/LevelHowTo
- Timestamp:
- Feb 11, 2011, 10:09:59 AM (14 years ago)
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content/LevelHowTo
v16 v17 3 3 4 4 == Create the basic file == 5 1. Go to the folder ../data/levels. The level files ending with .oxw are simple XML files and can be opened with any editor. Each level file stored in this folder can be selected later in Orxonox.5 1. Go to the folder __../data/levels__. The level files ending with .oxw are simple XML files and can be opened with any editor. Each level file stored in this folder can be selected later in Orxonox. 6 6 2. Copy „empty_level.oxw“ and paste it again in the folder. 7 7 3. Rename the copy. Try to use a name that sounds good. Avoid whitespace – use „_“ or CamelCase instead. … … 101 101 <TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> 102 102 }}} 103 104 == [http://www.orxonox.net/doxygen/classorxonox_1_1_pickup_spawner.html Pickups] == 105 Pickups give a player a tomporary bonus, if he is able to flight through the pickup. Bonuses are invisibility, health, boost, shield, a drone, ... 106 1. Include the pickups. 107 {{{ 108 #!xml 109 <?lua 110 include("includes/pickups.oxi") 111 ?> 112 }}} 113 2. Add a PickupSpawner. An invisible device that puts pickups in the level. 114 {{{ 115 #!xml 116 <PickupSpawner position="-160,65,10" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"> 117 <pickup> 118 <InvisiblePickup template=mediuminvisiblepickup /> 119 </pickup> 120 </PickupSpawner> 121 }}} 122 * triggerDistance: Distance to collect the pickup. The larger the triggerDistance, the easier it is to get the pickup. 123 * respawnTime: After respawntime seconds a new pickup will appear, if the pickup had been collected. 124 * maxSpawnedItems: After maxSpawnedItems no further pickup will appear.