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Changes between Version 20 and Version 21 of content/LevelHowTo


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Timestamp:
Feb 15, 2011, 10:44:00 PM (14 years ago)
Author:
jo
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  • content/LevelHowTo

    v20 v21  
    6363  * Controllable Entity: Completely freely movable point. Usually steered by a controller.
    6464 * Model: Each visible 3d-Object. A model consists of a mesh (the form) and a material (the surface colouring).
    65  * Collisionshape: A Collisionshape is the physical representation of a model. Currently collisionshapes only have the form of a sphere, cube/ashlar, cone or plain. For StaticEntities the collisionType is „static“. Movable Entities have the collisionType "dynamic". At the moment static collisionshapes do not provide a shield against bullets. The collision of projectiles is only detected by dynamic collisionshapes.
     65 * Collisionshape: A Collisionshape is the physical representation of a model. Currently collisionshapes only have the form of a sphere, cube/ashlar, cone or plain. For StaticEntities the collisionType is „static“. Movable Entities have the collisionType "dynamic". At the moment static collisionshapes do not provide a shield against bullets. The collision of projectiles is only detected by dynamic collisionshapes. Another significant difference: If you collide with a static collisionshape, you'll be pushed away. If you collide with a dynamic collisionshape you'll push the dynamic collisionshape and it's movable entity away.
     66Or even more vivid - if you place two movable entities with collisionshapes too close together, they'll burst apart.
    6667
    6768== Worldentity + Model + Collisionshape = adding objects to the level ==