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Changes between Version 21 and Version 22 of content/LevelHowTo


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Timestamp:
Mar 4, 2011, 10:29:04 PM (14 years ago)
Author:
jo
Comment:

update

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  • content/LevelHowTo

    v21 v22  
    110110You can define which kind of spacecraft a player/ bots can use. Additionally the corresponding template has to be included:
    111111|| '''pawndesign''' || '''include()''' || '''additional information'''||
    112 ||spaceshipassff||"templates/spaceship_assff.oxt"||default spaceship - equiped with rockets||
    113 ||spaceshippirate||"templates/spaceship_pirate.oxt"|| ||
    114 ||spaceshipswallow||"templates/spaceship_swallow.oxt"||fast||
    115 ||spaceshipHtwo||"templates/spaceship_H2.oxt"|| ||
    116 ||spaceshipghost||"templates/spaceship_ghost.oxt"||stealth aircraft ||
    117 ||spaceshipHXY||"templates/spaceship_HXY.oxt"||'''diffenrent steering''': you have to press the right mouse button to steer!||
    118 ||spaceshipHXYSL||"templates/spaceship_HXY_SL.oxt"||normal steering, really fast||
    119 ||spaceshipTransporterSL||"templates/spaceship_Transporter_SL.oxt"||slow transporter||
    120 ||spaceshipTransporter||"templates/spaceship_Transporter.oxt"||slow transporter, equal to SL version||
     112||spaceshipassff||"templates/spaceshipAssff.oxt"||default spaceship - equiped with rockets||
     113||spaceshippirate||"templates/spaceshipPirate.oxt"|| ||
     114||spaceshipswallow||"templates/spaceshipSwallow.oxt"||fast||
     115||spaceshipHtwo||"templates/spaceshipH2.oxt"|| ||
     116||spaceshipghost||"templates/spaceshipGhost.oxt"||stealth aircraft ||
     117||spaceshipHXY||"templates/spaceshipHXY.oxt"||'''diffenrent steering''': you have to press the right mouse button to steer!||
     118||spaceshipHXYSL||"templates/spaceshipHXYSL.oxt"||normal steering, really fast||
     119||spaceshipTransporterSL||"templates/spaceshipTransporterSL.oxt"||slow transporter||
     120||spaceshipTransporter||"templates/spaceshipTransporter.oxt"||slow transporter, equal to SL version||
     121You find all spaceship files in __../data/levels/templates__. The first entry in a file reveals the pawndesign:
     122{{{
     123#!xml
     124<Template name=spaceshipghost> .
     125}}}
    121126If the level is designed for several teams you have to use team spawn points.
    122127{{{