Changes between Version 24 and Version 25 of content/LevelHowTo
- Timestamp:
- Mar 11, 2011, 5:39:56 PM (14 years ago)
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content/LevelHowTo
v24 v25 108 108 == Models == 109 109 A level depends on its models. All finished models are stored in __../data_extern/models__. If you want to view some models I recommend to open the testSwallow level file, replace the planet's mesh (in the last opening tag) with the mesh of your choice and load the level afterwards. 110 At the moment we have several asteroids, spaceships, a satellite, two different space stations and some smaller models. 110 111 111 112 == Spawpoints == … … 138 139 139 140 == [http://www.orxonox.net/doxygen/classorxonox_1_1_pickup_spawner.html Pickups] == 140 Pickups give a player a tomporary bonus, if he is able to fl ightthrough the pickup. Bonuses are invisibility, health, boost, shield, a drone, ...141 Pickups give a player a tomporary bonus, if he is able to fly through the pickup. Bonuses are invisibility, health, boost, shield, a drone, ... 141 142 1. Include the pickups. 142 143 {{{ … … 168 169 || <DronePickup template=dronepickup /> ||<PickupCollection template=triplehealthspeedinvisibilitypickup />|| 169 170 170 == Billboard == 171 == Billboards == 172 Pickups are represented by billboards. Billboards are 2D images that are always facing the viewer. A 2D circle image seems to be a 3D sphere. Also the blinking lights on the assff wing are realized via billboards. Example of a static light sphere: 173 {{{ 174 #!xml 175 <MovableEntity position="0,0,0"> 176 <attached> 177 <Billboard position="100,0,0" material="Examples/Flare" colour="0, 0, 1" scale=1/> 178 </attached> 179 </MovableEntity> 180 }}} 181 182 Billboard in action: 183 * Mark points of interest with a light. Maybe this will attact the player. 184 185 Have a look at "theTimeMachine.oxw" to see some further billboards in action. 186 187 == ForceFields == 188 ForceFields push the player in a certain direction if the ForceField was triggered. 189 {{{ 190 #!xml 191 <ForceField position="-500,0,500" direction="0,0,-1" diameter=500 velocity=2500 length=750 /> 192 }}} 193 As you maybe already have noticed - you don't have the ForceField to be attached to a worldentity. 194 195 ForceField in action: 196 *Place the ForceField next to the spawnpoint to give the player extra boost when entering the level. 197 198 Have a look at "asteroids.oxw" and "theTimeMachine.oxw", to see how to make forcefields visible in the level. 199 200 == Lua == 201 171 202 == Trigger == 203 172 204 == Events == 205 173 206 == Quests ==