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Changes between Version 24 and Version 25 of content/LevelHowTo


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Timestamp:
Mar 11, 2011, 5:39:56 PM (14 years ago)
Author:
jo
Comment:

one step further

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  • content/LevelHowTo

    v24 v25  
    108108== Models ==
    109109A level depends on its models. All finished models are stored in __../data_extern/models__. If you want to view some models I recommend to open the testSwallow level file, replace the planet's mesh (in the last opening tag) with the mesh of your choice and load the level afterwards.
     110At the moment we have several asteroids, spaceships, a satellite, two different space stations and some smaller models.
    110111
    111112== Spawpoints ==
     
    138139
    139140== [http://www.orxonox.net/doxygen/classorxonox_1_1_pickup_spawner.html Pickups]  ==
    140 Pickups give a player a tomporary bonus, if he is able to flight through the pickup. Bonuses are invisibility, health, boost,  shield, a drone, ...
     141Pickups give a player a tomporary bonus, if he is able to fly through the pickup. Bonuses are invisibility, health, boost,  shield, a drone, ...
    141142 1. Include the pickups.
    142143{{{
     
    168169|| <DronePickup template=dronepickup /> ||<PickupCollection template=triplehealthspeedinvisibilitypickup />||
    169170
    170 == Billboard ==
     171== Billboards ==
     172Pickups are represented by billboards. Billboards are 2D images that are always facing the viewer. A 2D circle image seems to be a 3D sphere. Also the blinking lights on the assff wing are realized via billboards. Example of a static light sphere:
     173{{{
     174#!xml
     175<MovableEntity position="0,0,0">
     176    <attached>
     177        <Billboard position="100,0,0" material="Examples/Flare" colour="0, 0, 1" scale=1/>
     178    </attached>
     179</MovableEntity>
     180}}}
     181
     182Billboard in action:
     183* Mark points of interest with a light. Maybe this will attact the player.
     184
     185Have a look at "theTimeMachine.oxw" to see some further billboards in action.
     186
     187== ForceFields ==
     188ForceFields push the player in a certain direction if the ForceField was triggered.
     189{{{
     190#!xml
     191<ForceField position="-500,0,500" direction="0,0,-1" diameter=500 velocity=2500 length=750 />
     192}}}
     193As you maybe already have noticed - you don't have the ForceField to be attached to a worldentity.
     194
     195ForceField in action:
     196*Place the ForceField next to the spawnpoint to give the player extra boost when entering the level.
     197
     198Have a look at "asteroids.oxw" and "theTimeMachine.oxw", to see how to make forcefields visible in the level.
     199
     200== Lua ==
     201
    171202== Trigger ==
     203
    172204== Events ==
     205
    173206== Quests ==