Changes between Version 35 and Version 36 of content/LevelHowTo
- Timestamp:
- Mar 26, 2013, 1:35:52 PM (12 years ago)
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content/LevelHowTo
v35 v36 83 83 The StaticEntity defines the model's place and orientation (and some other values). The Model (a cube) is attached to the StaticEntity. With the proper sized collisionshape attached to the StaticEntity you have a "solid" cube. Without a collisionshape, the cube wouldn't be solid and your spaceship could just fly through it. This exampe is quite useful, since you usually can't see a collisionshape's size. If you combine a invisible collisionshape with a fitting model you can see where a collisionshape is for testing purposes. 84 84 85 == Mova lbeEntity - Let's get the world moving ==85 == MovableEntity - Let's get the world moving == 86 86 Worldentities can be attached to other worldentities. If you want a model to move in circles, you can create a MovableEntity that rotates and a StaticEntity attached to it. The model that should be rotating is attached to the StaticEntity. 87 87 {{{