Changes between Version 49 and Version 50 of content/LevelHowTo
- Timestamp:
- Dec 28, 2013, 4:04:16 PM (11 years ago)
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content/LevelHowTo
v49 v50 5 5 6 6 == Create the basic file == 7 1. Go to the folder __../data/levels__. The level files ending with .oxw are simple XML files and can be opened with any editor. Each level file stored in this folder can be selected later in Orxonox.7 1. Go to the folder __../data/levels__. The level files ending with .oxw are simple XML files and can be opened with any text editor. Each level file stored in this folder can be selected later in Orxonox. 8 8 2. Copy „empty_level.oxw“ and paste it again in the folder. 9 9 3. Rename the copy. Try to use a name that sounds good. Avoid whitespace – use „_“ or CamelCase instead. … … 34 34 35 35 == First steps == 36 1. Define the level's '''name''' in the menu. The '''description''' will be displayed in the level selection menu when a player hovers his mouse over your level's "name". '''screenshot''' should be a *.png image placed in the __data_extern/images/levelpreviews__ folder. This should be the first tag in the XML file.36 1. In the first tag in your XML file, define the level's '''name''' in the menu. The '''description''' will be displayed in the level selection menu when a player hovers his mouse over your level's "name". '''screenshot''' should be a *.png image placed in the __data_extern/images/levelpreviews__ folder. 37 37 {{{ 38 38 #!xml