Changes between Version 64 and Version 65 of content/LevelHowTo
- Timestamp:
- Oct 10, 2015, 4:49:39 PM (9 years ago)
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content/LevelHowTo
v64 v65 130 130 || '''pawndesign''' || '''include()''' || '''additional information'''|| 131 131 ||spaceshipassff||"templates/spaceshipAssff.oxt"||default spaceship - equipped with rockets|| 132 ||spaceshippirate||"templates/spaceshipPirate.oxt"|| 132 ||spaceshippirate||"templates/spaceshipPirate.oxt"||Spaceship used by pirates|| 133 133 ||spaceshipswallow||"templates/spaceshipSwallow.oxt"||fast, nice design|| 134 134 ||spaceshipHtwo||"templates/spaceshipH2.oxt"|| || 135 135 ||spaceshipghost||"templates/spaceshipGhost.oxt"||stealth aircraft || 136 ||spaceshipring||"templates/spaceshipRing.oxt"||spaceship with a large ring|| 137 ||spaceshipHeartAttack||"templates/spaceshipHeartAttack.oxt"||large flast spaceship with many laser weapons|| 136 138 ||spaceshipHXY||"templates/spaceshipHXY.oxt"|||| 137 139 ||spaceshipHXYSL||"templates/spaceshipHXYSL.oxt"||fast|| … … 141 143 {{{ 142 144 #!xml 143 <Template name=spaceshipghost> . 144 }}} 145 If the level is designed for several teams you have to use team spawn points. 145 <Template name=spaceshipghost> 146 }}} 147 To use a specific spaceship in a level you first need to include the spaceship's template: 148 {{{ 149 #!xml 150 <?lua 151 include("templates/spaceshipPirate.oxt") 152 ?> 153 }}} 154 Then change the "pawndesign" attribute of the spawnpoint to the name of the template (see table above). 155 156 157 == TeamSpawnPoint == 158 If the level is designed for several teams you have to use team spawn points. Notice the "team" attribute of the TeamSpawnPoint. 146 159 {{{ 147 160 #!xml