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| 176 | You can put several lights into the level. You want that because the level shouldn't be in complete darkness. Most of the time it's advised to put the light far away from the actual scene to put light everywhere. To make other things lighter, just add another light a lot closer to the previous. |
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| 178 | You have to experiment with the light sources and it is advised not to use too many. Lights should be locked at as suns and not as street lamps. |
| 179 | |
| 180 | First you open the !LightManager tag. Inside you have the Lights tag where you define your list of lights. Each light has a position (abs-coor attribute) and a diffuse color (1,1,1 is white). Play with the values to get your light color of choice. Outside the Lights tag you can define the ambient light color which is important for the light in the whole level. You should play with that option as well. |