| 180 | | |
| | 180 | == Collision shapes == |
| | 181 | The most common collision shapes are the box collision shape and the sphere collision shape. However there are more types of collision shapes in Orxonox: |
| | 182 | {{{ |
| | 183 | #!xml |
| | 184 | <StaticEntity position="0,0,0" collisionType="static"> |
| | 185 | <collisionShapes> |
| | 186 | <SphereCollisionShape position="0,0,0" radius="100" /> |
| | 187 | <CylinderCollisionShape position="0,200,0" radius="50" height="150" /> |
| | 188 | <BoxCollisionShape position="0,400,0" halfExtents="30, 50, 80" /> |
| | 189 | <ConeCollisionShape position="0,600,0" radius="50" height="150" /> |
| | 190 | <PlaneCollisionShape position="0,800,0" normal="0, -1, 0" offset="30" /> |
| | 191 | </collisionShapes> |
| | 192 | </StaticEntity> |
| | 193 | }}} |
| | 194 | In this example the static entity has five collision shapes. Flying into any of these will cause a collision detected by the physics engine. |