Changes between Version 75 and Version 76 of content/LevelHowTo
- Timestamp:
- Jan 10, 2016, 12:19:14 PM (9 years ago)
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content/LevelHowTo
v75 v76 561 561 ||<HealthPickup template=crazyhealthpickup />|| <HealthPickup template=hugehealthpickup /> ||<HealthPickup template=mediumhealthpickup />||<HealthPickup template=smallhealthpickup />|| 562 562 || <SpeedPickup template=hugespeedpickup /> || <SpeedPickup template=mediumspeedpickup /> ||<SpeedPickup template=mediumspeedpickup />||<SpeedPickup template=smalljumppickup />|| 563 || <BoostPickup template=hugeboostpickup /> ||<BoostPickup template=mediumboostpickup />||<BoostPickup template=smallboostpickup />|| 564 || <DamageBoostPickup template=hugedamageboostpickup /> ||<DamageBoostPickup template=mediumdamageboostpickup />||<DamageBoostPickup template=smalldamageboostpickup />|| 565 || <MunitionPickup template=hugemunitionpickup /> ||<MunitionPickup template=mediummunitionpickup />||<MunitionPickup template=smallmunitionpickup />|| 563 566 || <InvisiblePickup template=hugeinvisiblepickup /> ||<InvisiblePickup template=mediuminvisiblepickup />||<InvisiblePickup template=smallinvisiblepickup />|| 564 567 || <MetaPickup metaType="use" /> || <MetaPickup metaType="drop" /> ||<MetaPickup metaType="destroy" />||<MetaPickup metaType="destroyCarrier" />|| 565 || <DronePickup template=dronepickup /> || <PickupCollection template=triplehealthspeedinvisibilitypickup />||566 568 || <DronePickup template=dronepickup /> || 569 ||<PickupCollection template=triplehealthspeedinvisibilitypickup />|| 567 570 == Billboards == 568 571 Pickups are represented by billboards. Billboards are 2D images that are always facing the viewer. A 2D circle image seems to be a 3D sphere. E.g. The blinking lights on the assff wing are realized via billboards. Example of a static light sphere: … … 574 577 </attached> 575 578 </MovableEntity> 579 }}} 580 581 A child class of the Billboard class is the BlinkingBillboard: 582 583 {{{ 584 #!xml 585 <BlinkingBillboard position="0,0,0" frequency=2 amplitude=2 material="Flares/lensflare" colour="1,1,0.05" /> 576 586 }}} 577 587 … … 1090 1100 <DistanceTrigger name="spawnparticle" position="0,0,0" target="SpaceShip" distance=50 stayActive="true" /> 1091 1101 }}} 1092 1102 * Making pawns vulnerable: 1103 {{{ 1104 #!xml 1105 <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" > 1106 <events> 1107 <vulnerability> 1108 <DistanceTrigger name=disttrig position="0,0,0" distance=30 target="Pawn" /> 1109 </vulnerability> 1110 </events> 1111 <attached> 1112 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 1113 </attached> 1114 <collisionShapes> 1115 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 1116 </collisionShapes> 1117 </Pawn> 1118 }}} 1093 1119 * Executing '''ConsoleCommands''' (= executing code): 1094 1120 {{{