Changes between Version 78 and Version 79 of content/LevelHowTo
- Timestamp:
- Sep 26, 2016, 10:56:57 PM (8 years ago)
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content/LevelHowTo
v78 v79 46 46 /> 47 47 }}} 48 2. Decide w ether you create a level for a specific '''gametype''' or a '''single player mission'''. The gametype is set in the <Level> tag.49 {{{ 50 #!xml 51 52 Other gametypes are a.g. SpaceRace or Mission. 53 48 2. Decide what '''gametype''' you want to use in your level. By using a gametype you add additional rules to your level, e.g. how a team can score points. 49 50 51 The gametype is set in the <Level> tag. 52 {{{ 53 #!xml 54 54 <Level 55 55 gametype = "TeamBaseMatch" 56 56 > 57 57 }}} 58 59 Some gametypes are for single player levels, others for multiplayer levels. All available gametypes are listest in the following table: 60 61 62 || '''gametype''' || '''singleplayer/multiplayer''' || '''description'''|| 63 ||Deathmatch||s||???|| 64 ||Dynamicmatch||s||???|| 65 ||LastManStanding||s||???|| 66 ||LastTeamStanding||m||???|| 67 ||Mission||s||???|| 68 ||TeamBaseMatch||m||???|| 69 ||TeamDeatchmatch||m||???|| 70 ||UnderAttack||s||???|| 71 ||Asteroids||s||???|| 72 73 If you do not want to use a game type in a single player level, do not specify the gametype attribute. If you do not want to use a game type in a multi player level, set the gametype attribute to the value "TeamGametype". 74 75 58 76 3. Set the level's backgroud (skybox). The skybox is an image of what you can seen on the horizon. You can add an new skybox by changing the corresponding parameter: 59 77 {{{