= How to create Orxonox Levels =
To create a level in Orxonox is really easy. One does not have to program anything or compile the code again, because our levels are created with XML-Files. There the objects in the level can be defined. On this page we explain what one can do with the XML-Files and how to create a new level for Orxonox with them.
The objects we can add are rooms (BSP-files), spacecrafts (OBJ-files) and moving objects (MD2-files). How to that exactly is best explained with the examples below.
If you're interested in creating rooms and BSP-levels check out this page: [wiki:MappingForOrxonox Maping for Orxonox with GTK-Radiant]
== Adding a menu entry ==
Before you can play a level in Orxonox you have to add the level as a menu entry in the game. To do that you have to alter the DefaultCampaign.oxc file in the data/levels directory (or data/worlds in older versions).[[br]]
Below there is a example for that file:
{{{
#!xml
default
0
The one and only default debug campaign
0
GameMenu
levels/Menu.oxw
1
1
2
Demo Mountain Lake
levels/sp_demo_mountain_lake.oxw
1
2
0
levels/mp_level_arena.oxw
...
}}}
Now to add your level you have to add an !SinglePlayerWorld (or !MultiPlayerWorld) entry to the !WorldList. Be sure to add an identifier a name and the most important: the path of your OXW-file. The number of the identifier and the menu-entry have to be incremented. Close every you open.
== XML level file (OXW) syntax ==
Level files have the extension OXW (for '''O'''rxono'''X''' '''W'''orld). The order of the things you add does not matter.
=== Example ===
{{{
#!xml
Meteroid
pictures/menu/ss_meteroid_512x512.png
pictures/load_screens/default.jpg
16
0,0,1.0,1
.65,.87,.3,.05
pictures/load_screens/default_bar.png
Player
522,-389,419
Player2
models/ships/reap_#.obj
312.19, 172.36, 60.74
Player10
models/ships/reap_#.obj
315.53, 185.09, 14.04
Player6
models/ships/reap_#.obj
306.53, 190.09, 23.50
Player14
models/ships/reap_#.obj
330.19, 172.36, 25.74
...
413.5,183,36.3
media/hero.mov
15
90
75,38.5
Player4
models/ships/fighter.obj
313,181,0
...
Player5
324,174,2
Player9
309,188,42
...
Sky
pictures/sky/simple_space
10000
comet
300,50,-400
models/comet.obj, 2.5
comet2
0,0,400
models/comet.obj, 1
...
Meteroit
300,50,0
models/environments/meteorit.obj, 2.5
sound/music/allgorythm-once_upon_a_time_in_a_small_club.ogg
1,1,1
300,800,0
1,1,1
100,200,50
1,1,1
lense flare
pictures/lense_flare/sun.png
pictures/lense_flare/lens2.png
pictures/lense_flare/lens1.png
pictures/lense_flare/lens3.png
pictures/lense_flare/lens4.png
pictures/lense_flare/lens1.png
pictures/lense_flare/lens3.png
}}}
=== World Entities ===
...
==== Player ====
...
==== Skybox ====
...
==== Weather effects ====
...
=== Music ===
...
=== Lights ===
...