Version 3 (modified by bknecht, 18 years ago) (diff) |
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How to create Orxonox Levels
To create a level in Orxonox is really easy. One does not have to program anything or compile the code again, because our levels are created with XML-Files. There the objects in the level can be defined. On this page we explain what one can do with the XML-Files and how to create a new level for Orxonox with them.
The objects we can add are rooms (BSP-files), spacecrafts (OBJ-files) and moving objects (MD2-files). How to that exactly is best explained with the examples below.
If you're interested in creating rooms and BSP-levels check out this page: Maping for Orxonox with GTK-Radiant?
Adding a menu entry
Before you can play a level in Orxonox you have to add the level as a menu entry in the game. To do that you have to alter the DefaultCampaign.oxc file in the data/levels directory (or data/worlds in older versions).
Below there is a example for that file:
<Campaign> <name>default</name> <identifier>0</identifier> <description>The one and only default debug campaign</description> <WorldList> <GameMenu> <identifier>0</identifier> <name>GameMenu</name> <path>levels/Menu.oxw</path> <nextid>1</nextid> </GameMenu> <SinglePlayerWorld> <identifier>1</identifier> <nextid>2</nextid> <name>Demo Mountain Lake</name> <path>levels/sp_demo_mountain_lake.oxw</path> <menu-entry>1</menu-entry> </SinglePlayerWorld> <MultiPlayerWorld> <identifier>2</identifier> <nextid>0</nextid> <path>levels/mp_level_arena.oxw</path> </MultiPlayerWorld> ... </WorldList> </Campaign>
Now to add your level you have to add an SinglePlayerWorld (or MultiPlayerWorld) entry to the WorldList. Be sure to add an identifier a name and the most important: the path of your OXW-file. The number of the identifier and the menu-entry have to be incremented. Close every <tag> you open.
XML level file (OXW) syntax
Level files have the extension OXW (for OrxonoX World). The order of the things you add does not matter.
Example
<WorldDataFile> <name>Meteroid</name> <screenshoot>pictures/menu/ss_meteroid_512x512.png</screenshoot> <LoadScreen> <BackgroundImage>pictures/load_screens/default.jpg</BackgroundImage> <ElementCount>16</ElementCount> <BackgroundPS>0,0,1.0,1</BackgroundPS> <BarPS>.65,.87,.3,.05</BarPS> <BarImage>pictures/load_screens/default_bar.png</BarImage> </LoadScreen> <WorldEntities> <TurbineHover> <name>Player</name> <abs-coor>522,-389,419</abs-coor> </TurbineHover> <SpaceShip> <name>Player2</name> <model>models/ships/reap_#.obj</model> <abs-coor>312.19, 172.36, 60.74</abs-coor> </SpaceShip> <SpaceShip> <name>Player10</name> <model>models/ships/reap_#.obj</model> <abs-coor>315.53, 185.09, 14.04</abs-coor> </SpaceShip> <SpaceShip> <name>Player6</name> <model>models/ships/reap_#.obj</model> <abs-coor>306.53, 190.09, 23.50</abs-coor> </SpaceShip> <SpaceShip> <name>Player14</name> <model>models/ships/reap_#.obj</model> <abs-coor>330.19, 172.36, 25.74</abs-coor> </SpaceShip> ... <MovieEntity> <abs-coor>413.5,183,36.3</abs-coor> <name>media/hero.mov</name> <fps>15</fps> <axis>90</axis> <size>75,38.5</size> </MovieEntity> <SpaceShip> <name>Player4</name> <model>models/ships/fighter.obj</model> <abs-coor>313,181,0</abs-coor> </SpaceShip> ... <TurbineHover> <name>Player5</name> <abs-coor>324,174,2</abs-coor> </TurbineHover> <TurbineHover> <name>Player9</name> <abs-coor>309,188,42</abs-coor> </TurbineHover> ... <SkyBox> <name>Sky</name> <Materialset>pictures/sky/simple_space</Materialset> <Size>10000</Size> </SkyBox> <ModelEntity> <name>comet</name> <abs-coor>300,50,-400</abs-coor> <model>models/comet.obj, 2.5</model> </ModelEntity> <ModelEntity> <name>comet2</name> <abs-coor>0,0,400</abs-coor> <model>models/comet.obj, 1</model> </ModelEntity> ... <Terrain> <name>Meteroit</name> <abs-coor>300,50,0</abs-coor> <model>models/environments/meteorit.obj, 2.5</model> </Terrain> </WorldEntities> <Music>sound/music/allgorythm-once_upon_a_time_in_a_small_club.ogg</Music> <LightManager> <Lights> <Light> <diffuse-color>1,1,1</diffuse-color> <abs-coor>300,800,0</abs-coor> </Light> <Light> <diffuse-color>1,1,1</diffuse-color> <abs-coor>100,200,50</abs-coor> </Light> </Lights> <ambient-color>1,1,1</ambient-color> </LightManager> <GraphicsEngine> <GraphicsEffect> <LenseFlare> <name>lense flare</name> <add-flare-texture>pictures/lense_flare/sun.png</add-flare-texture> <add-flare-texture>pictures/lense_flare/lens2.png</add-flare-texture> <add-flare-texture>pictures/lense_flare/lens1.png</add-flare-texture> <add-flare-texture>pictures/lense_flare/lens3.png</add-flare-texture> <add-flare-texture>pictures/lense_flare/lens4.png</add-flare-texture> <add-flare-texture>pictures/lense_flare/lens1.png</add-flare-texture> <add-flare-texture>pictures/lense_flare/lens3.png</add-flare-texture> </LenseFlare> </GraphicsEffect> </GraphicsEngine> </WorldDataFile>
World Entities
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Player
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Skybox
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Weather effects
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