= Creating Particle Systems =
[[TracNav(TracNav/TOC_Development)]]
You can create a particle system by either manually writing the .particle file or by using a graphical tool.
== Manual ==
Here you can find some documentation on how that is done: [http://ogre3d.org/tikiwiki/tiki-index.php?page=Particles&structure=Cookbook here] and [http://www.ogre3d.org/docs/manual/manual_34.html#Particle-Scripts here].
== Tools ==
There are various tools around, but they all seem outdated/old. Here is a list of the ones I've found. Also, most only work on windows:
* [http://www.ogre3d.org/tikiwiki/OGRE+Particle+Editor OGRE Particle Editor]
* [http://www.wzona.info/p/ogre-flow-particle-editor.html OGRE Flow - Particle Editor]
* [http://www.fxpression.com/Download.html Particle Universe]
= Getting your particle system in the game =
Add your particle system in:
code/data/particle/particle_name.oxw
{{{
particle_system Orxonox/particle_name
{
//...
material PE/material_name
}
}}}
Add the material to the PE_materials.material file in:
data_extern/materials/PE_materials.material
{{{
material PE/material_name
{
technique
{
pass
{
//...
texture_unit
{
texture texture_name.png
}
}
}
}
}}}
Add your texture(s) to:
data_extern/images/textures
{{{
texture_name.png
}}}
For testing, add a {{{}}} to a test level in:
code/data/levels/level_name.oxw
{{{
}}}