Changes between Version 11 and Version 12 of content/Sound
- Timestamp:
- May 11, 2009, 3:23:13 PM (16 years ago)
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content/Sound
v11 v12 2 2 Presented to you by [wiki:ErwinHerrsche Erwin Herrsche] 3 3 4 == User Guide == 5 === Level ambient sound === 6 If you want to load an ambient sound in your level object, add the ambientsound attribut to your Level tag. The attribut value is the filepath relative to the [mediapath]/audio directory. 7 8 == Development == 4 9 Sound uses the [http://openal.org OpenAL library]. 5 10 6 All good things come in threes. Here is now the third version of the sound subsystem. 7 8 == Classes == 11 === Classes === 9 12 10 13 SoundManager: <- Tickable … … 17 20 * manages OpenAL buffer and source 18 21 * has to be attached to a WorldEntity 19 * can load a sound sample form a file (via alut , all alut supportet sound formats)22 * can load a sound sample form a file (via alut all alut supported sound formats, via fallback handler ogg vorbis files) 20 23 21 == Timetable ==24 == PPS-Timetable == 22 25 23 26 || '''Date''' || '''What?''' || … … 32 35 === Future === 33 36 * make error checking better 34 * prepare for multiple level loading (mostly patches on SoundManager )37 * prepare for multiple level loading (mostly patches on SoundManager, some things done, to do: activate and deactivate contexts) 35 38 * implement sound device configuration 36 39 * implment a fallback ogg loader