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Changes between Version 12 and Version 13 of content/Sound


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Timestamp:
May 18, 2009, 2:03:33 PM (16 years ago)
Author:
erwin
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  • content/Sound

    v12 v13  
    22Presented to you by [wiki:ErwinHerrsche Erwin Herrsche]
    33
     4(everything works only for the sound branch)
     5
    46== User Guide ==
    5 === Level ambient sound ===
    6 If you want to load an ambient sound in your level object, add the ambientsound attribut to your Level tag. The attribut value is the filepath relative to the [mediapath]/audio directory.
     7Configuration of soundfiles is done in the XML files. You just have to add the specific attribut to your class tag. The value has to be the filepath relative to the [mediapath}/audio directory.
     8
     9|| '''Class''' || '''Soundattribute(s)''' ||
     10|| Level || ambientsound ||
     11|| Engine || sound ||
    712
    813== Development ==
     
    3439
    3540=== Future ===
    36  * make error checking better
    37  * prepare for multiple level loading (mostly patches on SoundManager, some things done, to do: activate and deactivate contexts)
    3841 * implement sound device configuration
    3942 * implment a fallback ogg loader
    40  * clean up/add version numbers to cmake files
     43 * add streaming abilities for large soundfiles