Changes between Version 12 and Version 13 of content/Sound
- Timestamp:
- May 18, 2009, 2:03:33 PM (16 years ago)
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content/Sound
v12 v13 2 2 Presented to you by [wiki:ErwinHerrsche Erwin Herrsche] 3 3 4 (everything works only for the sound branch) 5 4 6 == User Guide == 5 === Level ambient sound === 6 If you want to load an ambient sound in your level object, add the ambientsound attribut to your Level tag. The attribut value is the filepath relative to the [mediapath]/audio directory. 7 Configuration of soundfiles is done in the XML files. You just have to add the specific attribut to your class tag. The value has to be the filepath relative to the [mediapath}/audio directory. 8 9 || '''Class''' || '''Soundattribute(s)''' || 10 || Level || ambientsound || 11 || Engine || sound || 7 12 8 13 == Development == … … 34 39 35 40 === Future === 36 * make error checking better37 * prepare for multiple level loading (mostly patches on SoundManager, some things done, to do: activate and deactivate contexts)38 41 * implement sound device configuration 39 42 * implment a fallback ogg loader 40 * clean up/add version numbers to cmakefiles43 * add streaming abilities for large soundfiles