= Sound = Sound will use the [http://openal.org OpenAL library].[[BR]] Development happens in the sound branch ;-), all files go into the src/sound directory ~~Creation of a C++ wrapper around OpenAL with the following objects:~~ The basic sound API will have two classes, a generic SoundBase class and a OggSound class for loading Ogg files. Further there will be the AmbientSound class for background music. Some default sounds for weapons/engines/hits will be included.