Planet
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Version 4 (modified by FelixSchulthess, 16 years ago) (diff)

Styleguides

TracNav(TracNav/TOC_Development)?

Places

Jupiter

Earth

Mars

Venus

Outposts

Races

Humans

When designing content related to the human race in Orxonox, the most important thing to keep in mind is really simple: keep it human. In terms of technology, Humans are not as advanced as the average alien race. That's why they still live in the same solar system, they lived a thousand years ago. In fact, Human technology in Orxonox resembles todays technologay strongly, both in function and design.

Noxon

Asheroc

Spaceships

Human Ships

Human ships are large heaps of metal that consume lots of gas and fly relatively slow. They look similar to todays modern aircrafts, although their shape is a little less aerodynamic, because they travel in space and not inside an atmosphere. Most of the human ships are symmetric, which simplifies the modelling process.

When modelling, you can add various details to your ships, that are typically human. These include ordinary thrusters, a cockpit, some kind of extensions on the side, where weapons and auxiliary gas tanks can be attached, survival systems for the human crew, doors and hatches in the hull, ducts, cables, service panels, a cargo bay, lights, antennas, devices for docking onto other spaceships or a space station.

Texturing human ships is a straight-forward process, but it can be time consuming. In order to make your model look interesting you will need many different patters and materials. For the hull you can keep to some patchy metal surface, but it doesn't need to be metal grey. You can get a lot of inspiration from looking at airplanes, ships, industrial plants, rusty surfaces, metal girders and fences, cars, trains and other machinery.

Noxon Ships

Asheroc Ships