35 | | Inside ( '''[/# 8]'''), the player finally finds the hangar, but the problems aren't over yet. There are some really big holes in the floor and a destroyed pillar lying in front of him, so the player has to go through a door, where he finds a stair '''[/# 9]'''. He goes upstairs and finds another door, which leads him back into the hangar. Over a bridge '''[/# 10]''' he comes to a platform, where he enters the ship '''[/# 11]''' and escapes the station through an opening in the roof. |
| 35 | Inside ('''[/# 8]'''), the player finally finds the hangar, but the problems aren't over yet. There are some really big holes in the floor and a destroyed pillar lying in front of him, so the player has to go through a door, where he finds a stair '''[/# 9]'''. He goes upstairs and finds another door, which leads him back into the hangar. Over a bridge '''[/# 10]''' he comes to a platform, where he enters the ship '''[/# 11]''' and escapes the station through an opening in the roof. |
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| 40 | But there is also another way. In the lobby '''[/# 5]''', the player can go around the elevator shaft instead of going over the bridge. There he can go into one of the missile-holes in the floor, where he finds a small path on the side of the cave, which leads him to an entrance in the wall. There's a stair, leading upstairs to a small balcony and a door, where the player enters the hangar. He goes over several bridges, a stair and some more bridges, and finally enters a room, which looks like some hightech laboratory. There he finds the prototype of a ship, wherewith he escapes the station. |
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| 42 | The second way is harder to find and harder to master, but the player will have some advantages, because the second ship is much better. |
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