Changes between Version 40 and Version 41 of content/models/SpaceStationInterior
- Timestamp:
- Jan 8, 2007, 5:17:09 PM (18 years ago)
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content/models/SpaceStationInterior
v40 v41 37 37 In accord with [wiki:SamBoegli Sam] and his [wiki:SpaceStationExterior exterior model] of the space station, i've done some sketches on how I want to build the station. 38 38 39 [[br]] 40 ===== Top View ===== 41 {{{ 42 #!html 43 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch01.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch01.gif?format=raw" width="200" alt="Top View" /><br /> 44 <small>Click for larger image</small></a><br /> 45 }}} 46 39 40 {{{ 41 #!html 42 <table><tr><td valign="top"><br /> 43 <b>Top View:</b><br /> 44 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch01.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch01.gif?format=raw" width="200" alt="Top View" style="float:left;margin-right:10px;border:2px solid #000000;" /></a> 45 }}} 47 46 As you can see, I intend to build the room and the bar around the central tower. The tower is somehow like a tube with the rooms placed around a big hole in the middle. The hole is traversed by several bridges and surrounded by a gallery. You can look up and down the hole and you will see numerous other levels, but you won't reach them (look at the Zion screenshot under [wiki:SpaceStationInterior#inspiration inspiration]).[[br]] 48 47 Your level has two doors: One is locked, the other leads to the hangars. … … 52 51 The hangars are separated, so each ship has its own hangar. The player will see through the door into the next hangar, but the way is locked. I don't want to confuse the player with 30 hangars.[[br]] 53 52 Right behind the hangar you find the shop, where you can buy weapons and other equipment. 54 55 56 [[br]] 57 ===== Tower ===== 58 {{{ 59 #!html 60 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch02.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch02.gif?format=raw" width="200" alt="Tower" /><br /> 61 <small>Click for larger image</small></a><br /> 62 }}} 63 53 {{{ 54 #!html 55 </td></tr></table> 56 }}} 57 58 59 {{{ 60 #!html 61 <table><tr><td valign="top"><br /> 62 <b>Tower:</b><br /> 63 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch02.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch02.gif?format=raw" width="200" alt="Tower" style="float:left;margin-right:10px;border:2px solid #000000;" /></a> 64 }}} 64 65 As described in the Top View, the Tower is hollow. In the middle are bridges and flying elevators, moving up and down. The rooms are arranged as a ring. If you look up or down the tower you see several other levels, fading out in the far. 65 66 The handrails are transparent, maybe red, which creates a futuristic look. In the middle is a hologram, changing periodically its shape. … … 67 68 Most of the rooms will be locked and you won't be able to go to an upper or lower level. Door 2 is broken, you can only access door 1. In the cinema, you will see some animated textures, but you can't enter. You can only enter the bar and your personal room. 68 69 As soon as you go through door 1, the screen fades out to black and the hangar appears. 69 70 71 [[br]] 72 ===== Bar ===== 73 {{{ 74 #!html 75 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch03.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch03.gif?format=raw" width="200" alt="Bar" /><br /> 76 <small>Click for larger image</small></a><br /> 77 }}} 78 70 {{{ 71 #!html 72 </td></tr></table><br /> 73 }}} 74 75 76 {{{ 77 #!html 78 <table><tr><td valign="top"><br /> 79 <b>Bar:</b><br /> 80 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch03.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch03.gif?format=raw" width="200" alt="Bar" style="float:left;margin-right:10px;border:2px solid #000000;" /></a> 81 }}} 79 82 In the bar you get jobs and you talk to NPCs. The main element in the bar is the framework, holding the ceiling. The ambiance is a bit mysterious, there are just some small lights. The walls are covered by a wallpaper, showing blocks of stone. On several places, the wallpaper is destroyed, so you see the rusty metal of the space station. There will be some other ancient requisits, but in the background are still some modern elements of the space station. 80 81 82 [[br]] 83 ===== Hangar ===== 84 {{{ 85 #!html 86 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch04.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch04.gif?format=raw" width="200" alt="Hangar" /><br /> 87 <small>Click for larger image</small></a><br /> 88 }}} 89 83 {{{ 84 #!html 85 </td></tr></table><br /> 86 }}} 87 88 89 {{{ 90 #!html 91 <table><tr><td valign="top"><br /> 92 <b>Hangar:</b><br /> 93 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch04.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch04.gif?format=raw" width="200" alt="Hangar" style="float:left;margin-right:10px;border:2px solid #000000;" /></a> 94 }}} 90 95 The hangar is linked with the tower through a long corridor. But to shorten the distance, you get teleported as soon as you enter the corridor. The teleporting is shown as a fadeout to black. 91 96 In the hangar, you park the ship. In the front, there's the sluice to the outer space. Vis-à-vis of the corridor you find the door to the next hangar, but its locked. But you can peep through a gap in the door. Behind the ship you can enter the shop, where you get new ships and equipment. … … 94 99 95 100 I'll try to integrate some particle effects, to add steam and smoke, ascending from the holes in the ground, exhausting from pipes and floating down from the gap between walls and ceiling. 96 97 98 [[br]] 99 ===== Shop ===== 100 {{{ 101 #!html 102 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch05.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch05.gif?format=raw" width="200" alt="Shop" /><br /> 103 <small>Click for larger image</small></a><br /> 104 }}} 105 106 The shop is right behind the hangar, linked by a large door. The shop has five main elements: 107 1. The entrance is on a slightly lower level, five ramps lead to the factory area. 108 1. Four pillars hold the ceiling and the gallery. 109 1. Three hydraulic lifting-plattforms are in the shop, maybe with a ship on them. On the ceiling beyond the plattforms is a crane. 110 1. A gallery leads to the upper storage racks and they surround the lifting plattforms, so engineers can repair ships. 111 1. Several storage racks on the walls, where you see ship elements, weapons and other stuff. 112 113 114 [[br]] 115 ===== Personal Room ===== 116 {{{ 117 #!html 118 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch06.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch06.gif?format=raw" width="200" alt="Personal room" /><br /> 119 <small>Click for larger image</small></a><br /> 120 }}} 121 122 Well, our story takes place in ~2100. Because hotel-rooms didn't changed that much while the last 100 years, my room design is not really futuristic. There are only some few future elements. 123 * A big display with outdoor images (inspired by "Face off") 124 * A touch-screen-display-table 125 * A flying office chair 126 * Some really cool effects on the floor (tba) 127 * "Shiny edges" 101 {{{ 102 #!html 103 </td></tr></table><br /> 104 }}} 105 106 107 {{{ 108 #!html 109 <table><tr><td valign="top"><br /> 110 <b>Shop:</b><br /> 111 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch05.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch05.gif?format=raw" width="200" alt="Shop" style="float:left;margin-right:10px;border:2px solid #000000;" /></a> 112 }}} 113 The shop is right behind the hangar, linked by a large door. The shop has five main elements:[[br]] 114 1) The entrance is on a slightly lower level, five ramps lead to the factory area.[[br]] 115 2) Four pillars hold the ceiling and the gallery.[[br]] 116 3) Three hydraulic lifting-plattforms are in the shop, maybe with a ship on them. On the ceiling beyond the plattforms is a crane.[[br]] 117 4) A gallery leads to the upper storage racks and they surround the lifting plattforms, so engineers can repair ships.[[br]] 118 5) Several storage racks on the walls, where you see ship elements, weapons and other stuff.[[br]] 119 {{{ 120 #!html 121 </td></tr></table><br /> 122 }}} 123 124 125 {{{ 126 #!html 127 <table><tr><td valign="top"><br /> 128 <b>Personal Room:</b><br /> 129 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch06.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch06.gif?format=raw" width="200" alt="Personal room" style="float:left;margin-right:10px;border:2px solid #000000;" /></a> 130 }}} 131 Well, our story takes place in ~2100. Because hotel-rooms didn't changed that much while the last 100 years, my room design is not really futuristic. There are only some few future elements.[[br]] 132 - A big display with outdoor images (inspired by "Face off")[[br]] 133 - A touch-screen-display-table[[br]] 134 - A flying office chair[[br]] 135 - Some really cool effects on the floor (tba)[[br]] 136 - "Shiny edges"[[br]] 128 137 The other elements (bed, toilet, wardrobe, walls) are designed as we know them. 138 {{{ 139 #!html 140 </td></tr></table><br /> 141 }}} 142 129 143 130 144 [[br]]