Changes between Version 12 and Version 13 of content/tools/BlenderExport
- Timestamp:
- Mar 6, 2010, 10:37:24 PM (15 years ago)
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content/tools/BlenderExport
v12 v13 23 23 [[Image(export.png, right)]] 24 24 1. Check if all textures for your objects are loaded into Blender. 25 1. Make sure your materials don't still have the generic name ('Material', 'Material.001', ...), otherwise Orxonox might not choose the correct material for your model. Orxonox generates a database of all materials used and the primary key is the name of a material. So if two materials have the same name, the first one to be located is chosen (usually not the right one). 25 26 1. It is very helpful, to name your objects and data blocks if you have not done so already (see picture). 26 27 1. Open the export dialog (File -> Export -> OGRE Meshes). If this option doesn't show up, update the menus (Scripts Windows -> Scripts -> Update Menus). If it still doesn't show up, make sure you have installed the script correctly and you have python installed. Verify in the User Preferences Window under ''File Paths'', that the path to Python scripts is correct.