Changes between Version 1 and Version 2 of content/tools/BlenderExport
- Timestamp:
- Mar 2, 2008, 4:55:29 PM (17 years ago)
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content/tools/BlenderExport
v1 v2 1 1 = Blender Export howto = 2 2 3 This page explains how to export 3D models f orOrxonox.3 This page explains how to export 3D models from Blender to load them in Orxonox. 4 4 5 back to [wiki:GamePlay] 5 == mesh Files == 6 6 7 == General == 8 9 Blender and Orxonox have different coordinate systems. The y-axis looks up in Orxonox (z-axis in Blender), so you have to rotate your model by 90° before exporting. 10 11 == OBJ Files == 7 == obj Files == 12 8 1. Delete all unused Materials 13 9 1. Load the correct texture files for your meshes into blender (jpg or png) … … 15 11 1. Export the the Blender scene as an Object file (File -> Export -> Wavefront (obj)) 16 12 17 Now you should have two new files: a *.obj and a *.mtl file. The OBJ file contains all you meshes and texture coordinates. The MTL file contains all material (texture) related data. These files can be edited with any good text editor. (BUT NOT with: notepad or wordpad)13 Now you should have two new files: a *.obj and a *.mtl file. The OBJ file contains all you meshes and texture coordinates. The MTL file contains all material (texture) related data. These files can be edited with any good text editor. 18 14 19 15 * Wavefront OBJ File Format Summary: http://www.fileformat.info/format/wavefrontobj/ … … 21 17 22 18 === Problems === 23 * If your model is transparent in the engine (but shouldn't) you have to flatten you texture file in GIMP before exporting as png or jpg. That deletes the (unused) alpha channel. Image -> Flatten Image (or similar). German: Bild -> Bild zusammenfüegen 24 25 == MD2 Files == 26 27 TO DO! 19 * If your model is transparent in the engine (but shouldn't) you have to flatten you texture file in GIMP before exporting as png or jpg. That deletes the alpha channel, which is not needed anyway.