| 10 | 1. Check if all textures are loaded in the blend-file |
| 11 | 1. Open the export dialog (File->Export->OGRE Mesh) |
| 12 | * Select the model, check "OgreXML Converter", uncheck "Copy Textures", if your texture resides in the same folder as your blend file. |
| 13 | 1. Hit Export |
| 14 | |
| 15 | This will create (at least) 3 new files in the blend-file-folder: <model>.mesh, <model>.mesh.xml, and Scene.material. While the .material name can be chosen while exporting, the mesh cannot. It is recommended to rename the mesh-file into something more sensible. |