Changes between Version 5 and Version 6 of content/tools/BlenderExport
- Timestamp:
- Mar 3, 2008, 1:01:58 PM (17 years ago)
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content/tools/BlenderExport
v5 v6 1 = Blender Export howto=1 = Object Export with Blender = 2 2 3 3 This page explains how to export 3D models from Blender to load them in Orxonox. 4 4 5 5 == mesh Files == 6 7 Blender Mesh exporter from the [ [http://www.ogre3d.org/index.php?option=com_content&task=view&id=413&Itemid=133 Ogre Webpage]].6 === Prerequisites === 7 Blender Mesh exporter from the [http://www.ogre3d.org/index.php?option=com_content&task=view&id=413&Itemid=133 Ogre Webpage]. 8 8 9 If a system wide installation is intended, unpack the zip file into /usr/share/blender/scripts. If only a local installation in requi ered or possible - due to the lack of permissions - unpack them somewhere in your home dir - ~/.blender/scripts/ is suggested - and adapt the script path in blender (User Preferences->File Paths->Python). Don't forget to save (Ctrl+U)9 If a system wide installation is intended, unpack the zip file into /usr/share/blender/scripts. If only a local installation in required or possible - due to the lack of permissions - unpack them somewhere in your home dir - ~/.blender/scripts/ is suggested - and adapt the script path in blender (User Preferences->File Paths->Python). Don't forget to save your default settings (Ctrl+U). 10 10 11 === exporting to mesh ===11 === Exporting to mesh === 12 12 1. Check if all textures are loaded in the blend-file 13 13 1. Open the export dialog (File->Export->OGRE Mesh) … … 15 15 1. Hit Export 16 16 17 This will create (at least) 3 new files in the blend-file-folder: <model>.mesh, <model>.mesh.xml, and Scene.material. While the .material name can be chosen while exporting, the mesh cannot. It is recommended to rename the mesh-file into something more sensible. 17 This will create (at least) 3 new files in the blend-file-folder: <model>.mesh, <model>.mesh.xml, and Scene.material. While the .material name can be chosen while exporting, the mesh cannot. It is recommended to rename the mesh-file into something more sensible. 18 18 19 19 == obj Files ==