50 | | ||Extrude faces in x-, y- z- and -x-direction as shown in the picture.||[[Image(ship2.PNG, right)]]|| |
51 | | ||This doesn't look like a space ship at all yet, that's why we will use modifiers.||[[Image(ship3.png, right)]]|| |
52 | | ||To use the mirror modifier it is best to first remove all faces in the mirroring plane. Otherwise, mirroring will result in a mesh with faces inside, a non-manifold mesh. This is something we don't want, so select the faces in the x-z-plane and erase them by hitting X and selecting ''Faces''.||[[Image(ship4.png, right)]]|| |
53 | | ||Exit Edit mode with TAB and make sure you see the Editing menu in the buttons window (F9). Select your ship,m it should by now look like this. You can clearly see the big hole in its side, where you deleted the faces||[[Image(ship5.png, right)]]|| |
54 | | ||In the ''Modifiers'' tab of the Editing menu, click ''Add Modifier''. Check ''Y'' and uncheck ''X'' to mirror along the y-axis. If your model looks crappy, make sure, the object center lies in the mirror plane.||[[Image(mirror.png, right)]]|| |
| 50 | ||Extrude faces in x-, y- z- and -x-direction as shown in the picture.||[[Image(ship2.png, right)]]|| |
| 51 | ||Adjust the edges a little bit to form tip, cockpit and some kind of wing stubs. Of course, this is still much too blocky and doesn't look like a space ship at all yet, that's why we will use modifiers.||[[Image(ship3.png, right)]]|| |
| 52 | ||To use the mirror modifier, it is best to first remove all faces in the mirroring plane. Otherwise, mirroring will result in a mesh with faces inside, a non-manifold mesh. This is something we don't want, so select the faces in the x-z-plane and erase them by hitting X and selecting ''Faces''.||[[Image(ship4.png, right)]]|| |
| 53 | ||Exit Edit mode with TAB and make sure you see the Editing menu in the buttons window (F9). Select your ship. It should by now look like this. You can clearly see the big hole in its side, where you deleted the faces||[[Image(ship5.png, right)]]|| |
| 54 | ||In the ''Modifiers'' tab of the Editing menu, click ''Add Modifier'' and add the ''Mirror'' modifier. Check ''Y'' and uncheck ''X'' to mirror along the y-axis. [[BR]][[BR]]If your model looks crappy, make sure, the object center lies in the mirror plane. You can do this by setting the 3d-Cursor accordingly and clicking ''Center Cursor'' in the ''Mesh'' tab.||[[Image(mirror.png, right)]]|| |
| 55 | ||Next, add the ''Subsurf'' modifier. Note, that you model is now much smoother, because of the subdivision. You can increase the subdivision level in the mirror settings, but for now the defaults will suffice.||[[Image(subsurf.png, right)]]|| |
| 56 | ||Now smooth the model by clicking ''Set Smooth'' in the ''Link and Materials'' tab. If you want to learn more about smoothing, you can check out this tutorial: [wiki:BlenderSmoothing Smoothing with Blender].[[BR]][[BR]]Congratulations, if me and you both didn't make any major mistakes, you successfully created something that looks similar to Darkwing Duck's spaceship. Of course, there is still much work left to do, but I think you got an idea how modifiers can simplify the modelling process.||[[Image(ship6.png, right)]]|| |