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Changes between Version 11 and Version 12 of content/tools/BlenderGettingStarted


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Timestamp:
Mar 3, 2009, 11:44:01 AM (16 years ago)
Author:
FelixSchulthess
Comment:

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  • content/tools/BlenderGettingStarted

    v11 v12  
    5353||Exit Edit mode with TAB and make sure you see the Editing menu in the buttons window (F9). Select your ship. It should by now look like this. You can clearly see the big hole in its side, where you deleted the faces||[[Image(ship5.png, right)]]||
    5454||In the ''Modifiers'' tab of the Editing menu, click ''Add Modifier'' and add the ''Mirror'' modifier. Check ''Y'' and uncheck ''X'' to mirror along the y-axis. [[BR]][[BR]]If your model looks crappy, make sure, the object center lies in the mirror plane. You can do this by setting the 3d-Cursor accordingly and  clicking ''Center Cursor'' in the ''Mesh'' tab.||[[Image(mirror.png, right)]]||
    55 ||Next, add the ''Subsurf'' modifier. Note, that you model is now much smoother, because of the subdivision. You can increase the subdivision level in the mirror settings, but for now the defaults will suffice.||[[Image(subsurf.png, right)]]||
     55||Next, add the ''Subsurf'' modifier. Note, that your model is now much smoother, because of the subdivision algorithm. You can increase the subdivision level in the mirror settings, but for now the defaults will suffice.[[BR]][[BR]]'''Note:''' Although you added modifiers to you ship, you can still edit the basic shape in Edit mode. If you want to finally apply the modifiers, hit their ''Apply'' button. This will produce a normal mesh again without modifiers.||[[Image(subsurf.png, right)]]||
    5656||Now smooth the model by clicking ''Set Smooth'' in the ''Link and Materials'' tab. If you want to learn more about smoothing, you can check out this tutorial: [wiki:BlenderSmoothing Smoothing with Blender].[[BR]][[BR]]Congratulations, if me and you both didn't make any major mistakes, you successfully created something that looks similar to Darkwing Duck's spaceship. Of course, there is still much work left to do, but I think you got an idea how modifiers can simplify the modelling process.||[[Image(ship6.png, right)]]||
    5757