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Changes between Version 12 and Version 13 of content/tools/BlenderGettingStarted


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Timestamp:
Mar 3, 2009, 12:29:46 PM (16 years ago)
Author:
FelixSchulthess
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  • content/tools/BlenderGettingStarted

    v12 v13  
    4747== Using Modifiers ==
    4848Creating a symmetric model can save a lot of time. You do not have to model two symmetric halves, you can model one half of the model and mirror it to get the desired symmetric result. This is done using Blender's mirror modifier. There is also a modifier for making your model smoother, called Subdivision Surface Modifier (short subsurf). You'll learn how to use these modifiers, but there are many more, of course.
    49 ||Although latest space ships are not all symmetric, we will create a symmetric one here. Start with a 1x2x2 cude and subdivide it once.||[[Image(ship1.png, right)]]||
    50 ||Extrude faces in x-, y- z- and -x-direction as shown in the picture.||[[Image(ship2.png, right)]]||
     49||Although latest space ships are not all symmetric, we will create a symmetric one here. Start with a 1x2x2 cube and subdivide it once.||[[Image(ship1.png, right)]]||
     50||Extrude faces in x-, y-, z- and -x-direction as shown in the picture.||[[Image(ship2.png, right)]]||
    5151||Adjust the edges a little bit to form tip, cockpit and some kind of wing stubs. Of course, this is still much too blocky and doesn't look like a space ship at all yet, that's why we will use modifiers.||[[Image(ship3.png, right)]]||
    5252||To use the mirror modifier, it is best to first remove all faces in the mirroring plane. Otherwise, mirroring will result in a mesh with faces inside, a non-manifold mesh. This is something we don't want, so select the faces in the x-z-plane and erase them by hitting X and selecting ''Faces''.||[[Image(ship4.png, right)]]||
    53 ||Exit Edit mode with TAB and make sure you see the Editing menu in the buttons window (F9). Select your ship. It should by now look like this. You can clearly see the big hole in its side, where you deleted the faces||[[Image(ship5.png, right)]]||
    54 ||In the ''Modifiers'' tab of the Editing menu, click ''Add Modifier'' and add the ''Mirror'' modifier. Check ''Y'' and uncheck ''X'' to mirror along the y-axis. [[BR]][[BR]]If your model looks crappy, make sure, the object center lies in the mirror plane. You can do this by setting the 3d-Cursor accordingly and clicking ''Center Cursor'' in the ''Mesh'' tab.||[[Image(mirror.png, right)]]||
    55 ||Next, add the ''Subsurf'' modifier. Note, that your model is now much smoother, because of the subdivision algorithm. You can increase the subdivision level in the mirror settings, but for now the defaults will suffice.[[BR]][[BR]]'''Note:''' Although you added modifiers to you ship, you can still edit the basic shape in Edit mode. If you want to finally apply the modifiers, hit their ''Apply'' button. This will produce a normal mesh again without modifiers.||[[Image(subsurf.png, right)]]||
    56 ||Now smooth the model by clicking ''Set Smooth'' in the ''Link and Materials'' tab. If you want to learn more about smoothing, you can check out this tutorial: [wiki:BlenderSmoothing Smoothing with Blender].[[BR]][[BR]]Congratulations, if me and you both didn't make any major mistakes, you successfully created something that looks similar to Darkwing Duck's spaceship. Of course, there is still much work left to do, but I think you got an idea how modifiers can simplify the modelling process.||[[Image(ship6.png, right)]]||
     53||Exit Edit mode with TAB and make sure you see the Editing menu in the buttons window (F9). Select your ship. It should by now look like the one you see on the right. You can clearly see the deleted faces on its side.||[[Image(ship5.png, right)]]||
     54||In the ''Modifiers'' tab of the Editing menu, click ''Add Modifier'' and add the ''Mirror'' modifier. Check ''Y'' and uncheck ''X'' to mirror along the y-axis. [[BR]][[BR]]If your model looks crappy now, make sure, the object center lies in the mirror plane. You can do this by setting the 3d-Cursor accordingly and clicking ''Center Cursor'' in the ''Mesh'' tab.||[[Image(mirror.png, right)]]||
     55||Next, add the ''Subsurf'' modifier. Note that your model is now much smoother, because of the subdivision algorithm. You can increase the subdivision level in the mirror settings, but for now the defaults will suffice.[[BR]][[BR]]'''Note:''' Although you added modifiers to your ship, you can still edit the basic shape in Edit mode. If you want to finally apply the modifiers, hit their ''Apply'' button. This will produce a normal mesh again without modifiers but with their changed applied to the mesh.||[[Image(subsurf.png, right)]]||
     56||Now smooth the model by clicking ''Set Smooth'' in the ''Link and Materials'' tab. If you want to learn more about smoothing, you can check out this tutorial: [wiki:BlenderSmoothing Smoothing with Blender].[[BR]][[BR]]Congratulations, if both me and you didn't make any major mistakes, you successfully created something that looks roughly similar to Darkwing Duck's spaceship. Of course, there is still much work left to do, but I think you got an idea how modifiers can simplify the modelling process.||[[Image(ship6.png, right)]]||
    5757
    5858I hope you enjoyed this tutorial and did not have much trouble while following my instructions. If you want to learn more, give the other [wiki:BlenderTutorials Blender Tutorials] a try as well. Also check out the [wiki:BlenderKnowledgeBase Blender Knowlegde Base] and the [wiki:BlenderHotkeys Blender Hotkey Reference].