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Changes between Version 2 and Version 3 of content/tools/BlenderGettingStarted


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Timestamp:
Mar 1, 2008, 5:18:43 PM (17 years ago)
Author:
FelixSchulthess
Comment:

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  • content/tools/BlenderGettingStarted

    v2 v3  
    1616You can undo all changes to your objects by pressing Ctrl + Z.
    1717
     18||'''Selection'''[[BR]]Use the right mouse button to select an object in 3D-View, for example the cube, which has been there from the beginning. It will be marked with a pink border. Initially it might be confusing to select an object with the right mouse button. Practise it a few times and hopefully you will soon get used to it. This is a frequent point of criticism against the Blender GUI.||[[Image(select.png, right)]]||
     19||'''3D-Cursor'''[[BR]]Left-clicking in empty space sets the 3D-Cursor coordinates. The 3D-Cursor is used for many things, for example to place new objects.[[BR]][[BR]]Remember that you can only specify two coordinates, so you might have to repeat this from another point of view.||[[Image(cursor.png, right)]]||
     20||'''Adding Objects'''[[BR]]To add a new object, set the 3D-Cursor to a point of your choice and hit the space bar. In the appearing menu, select Add -> Mesh -> ... to ad a new geometric object to your scene. It will be created at the position of the 3D-Cursor.[[BR]][[BR]]Blender will probably switch into Edit mode automatically, but we don't want that for now, so hit TAB to exit Edit mode. We will discuss Edit mode later.[[BR]][[BR]]'''Note:''' You can delete a selected Object by pressing X.||[[Image(add.png, right)]]||
     21
    1822== Translation, Rotation and Scaling of Objects ==
    1923