Changes between Version 1 and Version 2 of content/tools/BlenderGuidelines
- Timestamp:
- Mar 7, 2010, 12:56:25 AM (15 years ago)
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content/tools/BlenderGuidelines
v1 v2 5 5 ==== Polygon count ==== 6 6 [[Image(Faces.PNG, right)]] 7 Reduce your number of polygons to the absolute minimum (for comparison: the main ship 'assff' only has about 800 Polygons). Don't create details which can't be viewed in the game. You can check the current number of Faces (Fa) of your model directly in Blender (Object Mode). Note that the final model in Orxonox will only have triangles, so the final number of polygons in Orxonoxmay differ. (in Edit Mode navigate to the Menu 'Mesh/Faces/Convert Quads to Trinagles' or CTRL T to get a more accurate number).7 Reduce your number of polygons to the absolute minimum (for comparison: the main ship 'assff' only has about 800 Polygons). Don't create details which can't be viewed in the game. You can check the current number of Faces (Fa) of your model directly in Blender (Object Mode). Note that the final model in Orxonox will only have triangles, so the number of polygons may differ. (in Edit Mode navigate to the Menu 'Mesh/Faces/Convert Quads to Trinagles' or CTRL T to get a more accurate number). 8 8 9 9 ==== Double Vertices, Strange Shapes ====