Changes between Version 2 and Version 3 of content/tools/BlenderGuidelines
- Timestamp:
- Mar 7, 2010, 12:58:00 AM (15 years ago)
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content/tools/BlenderGuidelines
v2 v3 11 11 Before you export a model check if you have by accident created anything that could mess your mesh up. In Edit Mode select your whole Model (A) then navigate to 'Mesh/Vertices/RemoveDoubles' to remove any overlapping vertices. Also don't create any very slim shapes or too sharp corners as they will not turn out well. 12 12 13 ==== Name Your Materials and Objects====13 ==== Name Your Materials ==== 14 14 [[Image(Material.png, right)]] 15 Make sure your materials don't still have the generic name ('Material', 'Material.001', ...), otherwise Orxonox might not choose the correct material for your model. Ogre generates a database of all materials used and the primary key is the name of a material. So if two materials have the same name, the first one to be located is chosen (usually not the right one). The material name is assigned just above the mesh name (see picture). Note: if you have more than one material assigned to a specific object you must scroll through all of them and assign a unique name for each.15 Make sure your materials don't still have the generic name ('Material', 'Material.001', ...), otherwise Orxonox might not choose the correct material for your model. Ogre generates a database of all materials used and the primary key is the name of a material. So if two materials have the same name, the first one to be located is chosen (usually not the right one). The material name is assigned just above the mesh name in the Materials tab. Note: if you have more than one material assigned to a specific object you must scroll through all of them and assign a unique name for each.