Changes between Version 3 and Version 4 of content/tools/BlenderGuidelines
- Timestamp:
- Mar 7, 2010, 12:58:30 AM (15 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
content/tools/BlenderGuidelines
v3 v4 13 13 ==== Name Your Materials ==== 14 14 [[Image(Material.png, right)]] 15 Make sure your materials don't still have the generic name ('Material', 'Material.001', ...), otherwise Orxonox might not choose the correct material for your model. Ogre generates a database of all materials used and the primary key is the name of a material. So if two materials have the same name, the first one to be located is chosen (usually not the right one). The material name is assigned just above the mesh name in the Materials tab. Note: if you have more than one material assigned to aspecific object you must scroll through all of them and assign a unique name for each.15 Make sure your materials don't still have the generic name ('Material', 'Material.001', ...), otherwise Orxonox might not choose the correct material for your model. Ogre generates a database of all materials used and the primary key is the name of a material. So if two materials have the same name, the first one to be located is chosen (usually not the right one). The material name is assigned just above the mesh name in the Materials tab. Note: if you have more than one material assigned to one specific object you must scroll through all of them and assign a unique name for each.