Changes between Version 20 and Version 21 of content/tools/BlenderKnowledgeBase
- Timestamp:
- Mar 12, 2009, 9:25:07 PM (16 years ago)
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content/tools/BlenderKnowledgeBase
v20 v21 8 8 * When adding details to your object, try to save faces. Keep an eye on the face count in the info bar at the top. 9 9 * Don't smooth edges with acute angles. Subdivide instead, if you want it more round. 10 * Make sure, all normals point outside. Select all faces in Edit mode and hit Ctrl + N 10 11 * Optimize your model in the end 11 12 * Merge useless points at the end to reduce the face count. … … 15 16 16 17 == Things Not to Do == 17 * Leave holes in your mesh. Use Shift + F instead to fill them. 18 * Make sure, all normals point outside. Select all faces in Edit mode and hit Ctrl + N 18 * Don't leave holes in your mesh. Use F or Shift + F instead to fill them. 19 19 * Avoid: 20 20 * Double edges and faces … … 24 24 25 25 == Frequently Asked Questions == 26 27 === How can I tell Blender to use relative file paths? === 28 From the ''File'' Menu, pick ''External Data'' and there, pick ''Make all Paths Relative''. This changes all paths in your current scene to relative paths. In order to do this, you must first save your work to a blend file. 29 30 This function is very handy, when you load your scenes on different computers. There will be no need to reload the textures for your models. 26 31 27 32 === How can I manipulate numerically? ===