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Changes between Version 20 and Version 21 of content/tools/BlenderKnowledgeBase


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Timestamp:
Mar 12, 2009, 9:25:07 PM (16 years ago)
Author:
FelixSchulthess
Comment:

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  • content/tools/BlenderKnowledgeBase

    v20 v21  
    88 * When adding details to your object, try to save faces. Keep an eye on the face count in the info bar at the top.
    99 * Don't smooth edges with acute angles. Subdivide instead, if you want it more round.
     10 * Make sure, all normals point outside. Select all faces in Edit mode and hit Ctrl + N
    1011 * Optimize your model in the end
    1112  * Merge useless points at the end to reduce the face count.
     
    1516
    1617== Things Not to Do ==
    17  * Leave holes in your mesh. Use Shift + F instead to fill them.
    18  * Make sure, all normals point outside. Select all faces in Edit mode and hit Ctrl + N
     18 * Don't leave holes in your mesh. Use F or Shift + F instead to fill them.
    1919 * Avoid:
    2020  * Double edges and faces
     
    2424
    2525== Frequently Asked Questions ==
     26
     27=== How can I tell Blender to use relative file paths? ===
     28From the ''File'' Menu, pick ''External Data'' and there, pick ''Make all Paths Relative''. This changes all paths in your current scene to relative paths. In order to do this, you must first save your work to a blend file.
     29
     30This function is very handy, when you load your scenes on different computers. There will be no need to reload the textures for your models.
    2631
    2732=== How can I manipulate numerically? ===