5 | | == Useful Tips For Modeling == |
6 | | * Use reference images or sketches as background images. To do this, try "View" -> "Backgroud Image..." |
7 | | * Use symmetries. If your model will be symmetrical or almost symmetrical, then you don't have to model both sides. Use the Mirror modifier instead and add small details after that. |
8 | | * When adding details to your object, try to save faces. Keep an eye on the face count in the info bar at the top. |
9 | | * Don't smooth edges with acute angles. Subdivide instead, if you want it more round. |
10 | | * Make sure, all normals point outside. Select all faces in Edit mode and hit Ctrl + N |
11 | | * Optimize your model in the end |
12 | | * Merge useless points at the end to reduce the face count. |
13 | | * Mesh -> Scripts -> Clean Meshes |
14 | | * Mesh -> Scripts -> Poly Reducer |
15 | | * Optimize your edge directions (needs illustration) |
| 5 | == Dos == |
| 6 | * If available, use reference images or sketches as background images. ("View" -> "Backgroud Image...") |
| 7 | * Use symmetries. If your final model will be symmetrical or almost symmetrical, then you don't have to model both sides. Use the Mirror modifier instead and add minor details after finishing the rough symmetric shape. |
| 8 | * When adding details to your object, try to save faces. Keep an eye on the face count in the info bar at the top. A guideline for the number of polygons is [wiki:cc_guidelines here]. |
| 9 | * Don't smooth edges with acute angles. Subdivide instead, if you want it more round. However, [wiki:BlenderSmoothing smoothing] is very helpful for nearly planar edges. |
| 10 | * Make sure, all normals point outside, otherwise your model might be rendered incorrectly. Select all faces in Edit Mode and hit Ctrl + N to recalculate the normals outside. |
| 11 | * Optimize your model in the end in terms of polygon and vertex count. |