= Blender Knowledge Base = == Handouts == * [http://svn.orxonox.net/webdev/pps/ws0607/l02/workshop1/blender_modeling_hotkeys.pdf Modeling Hotkeys] * [http://svn.orxonox.net/webdev/pps/ws0607/l03/workshop2/blender_texturing_tutorial.pdf Texturing Tutorial] == Blender Tips == * Use reference images or sketches (Front, Top, Side) as background images. ("View" -> "Backgroud Image...") * Use symmetries - mirror your mesh * Add details very conservative (observe the total number of faces) * Don't smooth edges with acute angles - subdivide if you want it more round * Merge useless points at the end * Mesh -> Scripts -> Clean Meshes * Mesh -> Scripts -> Poly Reducer * Optimize your edge directions (needs illustration) == Check your mesh for... == * Holes * Inverted face normals * Doubled edges and faces * Faces and pionts inside your mesh * Overlapping faces in your mesh == Blender FAQ == === 1. How can I manipulate numeric? === Activate your modificator (e.g. E for extrude) then just input a numeric value. ENTER finalizes, ESC exits. Alternative: Press N in edit mode to activate the "Transform Properties" menu and then apply your modification (e.g. E for extrude). === 2. How can I set back or bottom view? === Holding the mouse over your 3D Viewport and pressing the NUM7, NUM1, and NUM3 buttons will bring you back to perfectly aligned top, front, and side views respectively. Pressing CTRL+NUM7, CTRL+NUM1, and CTRL+NUM3 will result in displaying the bottom, back, and other side views, respectively. === 3. How can I manipulate my pivot of my mesh? === Put the 3D cursor where you want the pivot (origin) to be. Then press F9. Then press "Centre cursor" button in the mesh panel (in the menu). === 4. How can I render my 3d view (instead of the camera)? === * Switch to Object mode * Open Render Preview ("View" -> "Render Preview") or (Shift+P) * move/resize the window to you likings, * right-click the window * enjoy === 5. How can I change the grid distance for the "Snap-to-Grid" function? === ? === 6. Help! 50% of my normals are inverted, it'll take forever to find and change them all!!! === * Select all faces, * 'Mesh' -> 'Normals' -> 'Recalculate Outside' * Also works with 'Ctrl n' * Relax Btw. If you don't know wether your normals are inverted, * Edit Mode -> 'F9' * Under 'Mesh Tools 1', click on 'Draw Normals' * Those blue lines pointing into your model are bad! * Those blue lines pointing out of your model are good! * 'w'-> 'Flip Normals' lets you change them all individually. * If you don't feel like it, see above.