== Blender Tips == * Use reference Images or sketches (Front, Top, Side) * Use symmetries - mirror your mesh * Add details very conservative (observe the total number of faces) * Don't smooth edges with acute angles - subdivide if you want it more round * Merge useless points at the end * Mesh -> Scripts -> Clean Meshes * Mesh -> Scripts -> Poly Reducer * Optimize your edge directions (needs illustration) == Check your mesh for... == * Holes * Inverted face normals * Doubled edges and faces * Faces and pionts inside your mesh * Overlapping faces in your mesh == Blender FAQ == === 1. How can I manipulate numeric? === Activate your modificator (e.g. E for extrude) then just input a numeric value. ENTER finalizes, ESC exits. Alternative: Press N in edit mode to activate the "Transform Properties" menu and then apply your modification (e.g. E for extrude). === 2. How can I set back or bottom view? === Holding the mouse over your 3D Viewport and pressing the NUM7, NUM1, and NUM3 buttons will bring you back to perfectly aligned top, front, and side views respectively. Pressing CTRL+NUM7, CTRL+NUM1, and CTRL+NUM3 will result in displaying the bottom, back, and other side views, respectively. === 3. How can I manipulate my pivot of my mesh? === Put the 3D cursor where you want the pivot (origin) to be. Then press F9. Then press "Centre cursor" button in the mesh panel (in the menu). === 4. Can I render my 3d view (instead of the camera)? === ?