Version 10 (modified by wenners, 18 years ago) (diff) |
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Blender Knowledge Base ¶
back to BlenderTutorials
Handouts ¶
Blender Tips ¶
- Use reference images or sketches (Front, Top, Side) as background images. ("View" → "Backgroud Image…")
- Use symmetries - mirror your mesh
- Add details very conservative (observe the total number of faces)
- Don't smooth edges with acute angles - subdivide if you want it more round
- Merge useless points at the end
- Mesh → Scripts → Clean Meshes
- Mesh → Scripts → Poly Reducer
- Optimize your edge directions (needs illustration)
Check your mesh for… ¶
- Holes
- Inverted face normals
- Doubled edges and faces
- Faces and pionts inside your mesh
- Overlapping faces in your mesh
Blender FAQ ¶
1. How can I manipulate numeric? ¶
Activate your modificator (e.g. E for extrude) then just input a numeric value. ENTER finalizes, ESC exits.
Alternative: Press N in edit mode to activate the "Transform Properties" menu and then apply your modification (e.g. E for extrude).
2. How can I set back or bottom view? ¶
Holding the mouse over your 3D Viewport and pressing the NUM7, NUM1, and NUM3 buttons will bring you back to perfectly aligned top, front, and side views respectively. Pressing CTRL+NUM7, CTRL+NUM1, and CTRL+NUM3 will result in displaying the bottom, back, and other side views, respectively.
3. How can I manipulate my pivot of my mesh? ¶
Put the 3D cursor where you want the pivot (origin) to be. Then press F9. Then press "Centre cursor" button in the mesh panel (in the menu).
4. Can I render my 3d view (instead of the camera)? ¶
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5. How can I change the grid distance for the "Snap-to-Grid" function? ¶
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