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Version 18 (modified by FelixSchulthess, 17 years ago) (diff)

Blender Knowledge Base

This page is a collection of various problems and strategies in Blender. Feel free to add items!

Useful Tips For Modeling

  • Use reference images or sketches as background images. To do this, try "View" → "Backgroud Image…"
  • Use symmetries. If your model will be symmetrical or almost symmetrical, then you don't have to model both sides. Use the Mirror modifier instead and add small details after that.
  • When adding details to your object, try to save faces. Keep an eye on the face count in the info bar at the top.
  • Don't smooth edges with acute angles. Subdivide instead, if you want it more round.
  • Optimize your model in the end
    • Merge useless points at the end to reduce the face count.
    • Mesh → Scripts → Clean Meshes
    • Mesh → Scripts → Poly Reducer
    • Optimize your edge directions (needs illustration)

Things Not to Do

  • Leave holes in your mesh. Use Shift + F instead to fill them.
  • Make sure, all normals point outside. Select all faces in Edit mode and hit Ctrl + N
  • Avoid:
    • Double edges and faces
    • Vertices in plain air
    • Faces, edges and vertices inside your mesh
    • Overlapping faces

Frequently Asked Questions

How can I manipulate numerically?

Activate your modificator (e.g. E to extrude, G to move, …) then just input a numeric value. In the header of the 3D-View, you will get numerical feedback. Hit Enter to confirm or ESC to abort the modification.

Alternatively, press N to bring up the "Transform Properties" window. It gives you numerical info location, dimension and rotation of your object and you can also enter numerical values there.

How can I set back or bottom view?

Holding the mouse over your 3D Viewport and pressing the NUM7, NUM1 or NUM3 buttons will bring you back to perfectly aligned top, front, and side views. Pressing CTRL+NUM7, CTRL+NUM1, and CTRL+NUM3 will result in displaying the bottom, back, and other side views, respectively.

How can I manipulate my pivot of my mesh?

You can choose the pivot point for rotating, spinning and similar functions by selection an option from the drop-down menu in the header of the 3D-View. The default is "Median Point" but you can also pick other options like "3D-Cursor" to place the pivot point freely with the 3D-Cursor.

How can I render my 3d view instead of the camera view?

  • Switch to Object mode
  • Open Render Preview: "View" → "Render Preview"
  • Move/Resize the window to your likings,
  • Right-click the window to render a preview. Note that it often doesn't have the quality of a normal render, but it is useful to get an idea of what the render will look like.

How can I change the grid distance for the "Snap-to-Grid" function?

Tell us if you know!

How can I check my normals?

  • Edit Mode → F9
  • Under "Mesh Tools 1", click on "Draw Normals". The blue lines that appear are your face normals. You want them to point outside of the mesh.
  • Selecting a face and choosing W → "Flip Normals" lets you change them all individually.
  • You can also select all your faces and hit Ctrl + N to make them all point outside.