Version 2 (modified by wenners, 18 years ago) (diff) |
---|
Blender Tips ¶
- Use reference Images or sketches (Front, Top, Side)
- Use symmetries - mirror your mesh
- Add details very conservative (observe the total number of faces)
- Don't smooth edges with acute angles - subdivide if you want it more round
- Merge useless points at the end
- Mesh → Scripts → Clean Meshes
- Mesh → Scripts → Poly Reducer
- Optimize your edge directions (needs illustration)
Check your mesh for… ¶
- Holes
- Inverted face normals
- Doubled edges and faces
- Faces and pionts inside your mesh
- Overlapping faces in your mesh
Blender FAQ ¶
How can I manipulate numeric? ¶
to do
How can I set back or bottom view? ¶
Holding the mouse over your 3D Viewport and pressing the NUM7, NUM1, and NUM3 buttons will bring you back to perfectly aligned top, front, and side views respectively. Pressing CTRL+NUM7, CTRL+NUM1, and CTRL+NUM3 will result in displaying the bottom, back, and other side views, respectively.
How can I manipulate my pivot of my mesh? ¶
Put the 3D cursor where you want the pivot (origin) to be. Then press F9. Then press "Centre cursor" button in the mesh panel (in the menu).