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Changes between Version 3 and Version 4 of content/tools/BlenderSmoothing


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Timestamp:
Apr 19, 2007, 3:54:19 PM (18 years ago)
Author:
wenners
Comment:

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  • content/tools/BlenderSmoothing

    v3 v4  
    77== Baiscs ==
    88
    9 Select your faces
    10 
    11 Set faces smooth: w -> 'set smooth'
    12 
    13 Set faces solid: w -> 'set solid'
     9  * Select your faces
     10  * Set faces smooth: w -> 'set smooth'
     11  * Set faces solid: w -> 'set solid'
    1412
    1513== Smoothing in groups ==
     
    1715If you have a more complex model, you probably have to use the Edge Split Modifier. This modifier allows you to define which edges should appear smooth or sharp.
    1816
    19 1. Smooth the whole model in Etdit Mode. Select all Faces. w -> 'set smooth'
    20 
    21 2. F9 -> 'Modifiers' -> 'Add Modifier' -> 'EdgeSplit'
    22 
    23 3. to do....
     17  1. Smooth the whole model in Etdit Mode (or at least the region of the parts that should be smooth) Select the faces. Press W -> 'set smooth'
     18  1. F9 -> 'Modifiers' Pannel -> 'Add Modifier' -> 'EdgeSplit'
     19  1. Now you can eather specify an angel as a threshhold and/or "From marked as Sharp". Sharp edges can be specified with CTRL+E -> 'Mark Sharp' in the Edit Mode. CTRL+E -> 'Clear Sharp' makes them smooth again.
    2420
    2521More Information: http://wiki.blender.org/index.php/Manual/EdgeSplit_Modifier