Changes between Version 3 and Version 4 of content/tools/BlenderSmoothing
- Timestamp:
- Apr 19, 2007, 3:54:19 PM (18 years ago)
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content/tools/BlenderSmoothing
v3 v4 7 7 == Baiscs == 8 8 9 Select your faces 10 11 Set faces smooth: w -> 'set smooth' 12 13 Set faces solid: w -> 'set solid' 9 * Select your faces 10 * Set faces smooth: w -> 'set smooth' 11 * Set faces solid: w -> 'set solid' 14 12 15 13 == Smoothing in groups == … … 17 15 If you have a more complex model, you probably have to use the Edge Split Modifier. This modifier allows you to define which edges should appear smooth or sharp. 18 16 19 1. Smooth the whole model in Etdit Mode. Select all Faces. w -> 'set smooth' 20 21 2. F9 -> 'Modifiers' -> 'Add Modifier' -> 'EdgeSplit' 22 23 3. to do.... 17 1. Smooth the whole model in Etdit Mode (or at least the region of the parts that should be smooth) Select the faces. Press W -> 'set smooth' 18 1. F9 -> 'Modifiers' Pannel -> 'Add Modifier' -> 'EdgeSplit' 19 1. Now you can eather specify an angel as a threshhold and/or "From marked as Sharp". Sharp edges can be specified with CTRL+E -> 'Mark Sharp' in the Edit Mode. CTRL+E -> 'Clear Sharp' makes them smooth again. 24 20 25 21 More Information: http://wiki.blender.org/index.php/Manual/EdgeSplit_Modifier